A Sandbox of Sandboxes
My goal for the Elsir Vale was to make the whole setting feel like a living, breathing string of settlements as one giant sandbox where PCs could wander from town to town and explore potential adventure hooks that interest them. to do so, I focused primarily on location-based adventures (opposed to event-based adventures) to accomplish this task. Another benefit from this approach is that the PCs will feel more involved, and ultimately responsible, for the Elsir Vale, so the events of the Red Hand of Doom will really pull on the adventurers' heartstrings.
Settlements of the Vale
As I mentioned in the first post, I've compiled a list of my favorite adventures made up from the best-of lists across a number of different publishers to find location-based adventures with the right feel of the Elsir Vale. My next step is to sand off the edges to make the pieces all fit together and then create threads and hooks to tie the settlements throughout the Vale together. The working list of settlements is below:
Brindol - Brindol (from RHoD)
Dauth - Greenest (from Hoard of the Dragon Queen); this town will need more detail so I'll have to do more work here
Dennovar - TBD
Drellin's Ferry - Drellin's Ferry (from RHoD)
Elsircross - Falcon's Hollow (from Towns of the Inner Sea, Hollow's Last Hope, Crown of the Kobold King)
Hammerfist Holds - Work in progress. Still pondering this one here. Perhaps some part of Overlook, Bordrin's Watch, Wildsgate from Into the Wilds, and more.
Hillwatch - Town TBD from Vault of Larin Karr
Marthon - Town TBD from Vault of Larin Karr
Nimon Gap - Fairhill (from Crucible of Freya)
Prosser - Town TBD (from Vault of Larin Karr)
Red Rock - Phandelin (from Lost Mines of Phandelver)
Talar - Dagger Rock (from Dungeon Magazine #4)
Terrelton - TBD
Witchcross - TBD
The three I'd like to start getting more detail on most are Hammerfist Holds, Witchcross, and Dauth. I haven't done much exploring in dwarf-focused supplements so that one I'll need to do more research on. For Witchcross, I need a more druid-focused town (perhaps I'll go take a look at Shattered Circle again) to get something there. The Keepers of Eth are a good hook, so I want to make sure it's properly represented. Dauth (Greenest) is very bare bones, so it will need a ton more in terms of NPCs, locations, and hooks, but I may fill that in myself.
My goal for the Elsir Vale was to make the whole setting feel like a living, breathing string of settlements as one giant sandbox where PCs could wander from town to town and explore potential adventure hooks that interest them. to do so, I focused primarily on location-based adventures (opposed to event-based adventures) to accomplish this task. Another benefit from this approach is that the PCs will feel more involved, and ultimately responsible, for the Elsir Vale, so the events of the Red Hand of Doom will really pull on the adventurers' heartstrings.
Settlements of the Vale
As I mentioned in the first post, I've compiled a list of my favorite adventures made up from the best-of lists across a number of different publishers to find location-based adventures with the right feel of the Elsir Vale. My next step is to sand off the edges to make the pieces all fit together and then create threads and hooks to tie the settlements throughout the Vale together. The working list of settlements is below:
Brindol - Brindol (from RHoD)
Dauth - Greenest (from Hoard of the Dragon Queen); this town will need more detail so I'll have to do more work here
Dennovar - TBD
Drellin's Ferry - Drellin's Ferry (from RHoD)
Elsircross - Falcon's Hollow (from Towns of the Inner Sea, Hollow's Last Hope, Crown of the Kobold King)
Hammerfist Holds - Work in progress. Still pondering this one here. Perhaps some part of Overlook, Bordrin's Watch, Wildsgate from Into the Wilds, and more.
Hillwatch - Town TBD from Vault of Larin Karr
Marthon - Town TBD from Vault of Larin Karr
Nimon Gap - Fairhill (from Crucible of Freya)
Prosser - Town TBD (from Vault of Larin Karr)
Red Rock - Phandelin (from Lost Mines of Phandelver)
Talar - Dagger Rock (from Dungeon Magazine #4)
Terrelton - TBD
Witchcross - TBD
The three I'd like to start getting more detail on most are Hammerfist Holds, Witchcross, and Dauth. I haven't done much exploring in dwarf-focused supplements so that one I'll need to do more research on. For Witchcross, I need a more druid-focused town (perhaps I'll go take a look at Shattered Circle again) to get something there. The Keepers of Eth are a good hook, so I want to make sure it's properly represented. Dauth (Greenest) is very bare bones, so it will need a ton more in terms of NPCs, locations, and hooks, but I may fill that in myself.