Living Off the Grid

ledded said:
I'll move some more pics up when I get the chance, but my camera sucks in flourescent lights like we have in the room so it never does our stuff any justice when I take pics (plus, the camera itself just sucks).

Here's a pic through a very large tree of the gang from the Medallions campaign.

You can see the road and underlying foamcore with a little extra terrain thrown in. This was a quick 'throw together' encounter so there wasnt a lot, it took just seconds to throw this down for the guys.
 

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The picture! It hurts my browser window! ;)

I think grids help simplify things a bit, in that for most people it's easier to say, "I have 5 movement points, so I move 3 across and 1 diagonally," than "I've got 5" of movement, let's see... three inches to the wall, then around the corner..."

Of course, it does make things more interesting off the grid. I rather enjoyed that with Chainmail, and may adapt the CM movement rules to D&D minis (if I ever get to play), so I can use my foam battlemat and terrain.
 

Kesh said:
The picture! It hurts my browser window! ;)

I think grids help simplify things a bit, in that for most people it's easier to say, "I have 5 movement points, so I move 3 across and 1 diagonally," than "I've got 5" of movement, let's see... three inches to the wall, then around the corner..."

Of course, it does make things more interesting off the grid. I rather enjoyed that with Chainmail, and may adapt the CM movement rules to D&D minis (if I ever get to play), so I can use my foam battlemat and terrain.

Yikes! Sorry about the pic, didnt realize it was that big. :o

I agree about the grid, as long as it's easy to use. One reason we like the system we have in the above pic is that we just move where we need to, without undue measuring or calculating. Sometimes it's not super-accurate, but that's ok with us. It's fast, and allows us to get some color on the table surface.
 

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