Living Statue as a PC?

Maerdwyn

First Post
Hi all. A while ago, one of the PCs was turned to stone. The party didn't have access to break enchantment or stone to flesh at that point, and had pressing business, so the player used a new character for the next few adventures, which were on a different plane. Now the party has returned to do go up against the mortal enemy of the stoned character, and that player really wants to play her again, rather than the substitute character she made.

Her idea is that by force of will (and because she worships the god of craftsmen) her stone form comes to life. She's written a cool story for how this happens, and I'd like to allow her to do it, but I'm looking for game effects that I should give her that won't over balance her against the other characters.

For example, she has proposed gaining:

+6 Natural Armor
+2 Strength
10 Fire Resistance
+2 to Fort saves vs poison and inhalants
-5ft movement rate
no runnning
no healing except natural and via a priest of the craftsman god (which would be a half strength)

The rest of the party is 12th level. She is tenth, but I had planned on bringing her up to 12th, since its been about 8 game years since the party left her behind and, presumabley, she'd had some time to earn experience as a living statue. I'd be willing to give her some extra bennies in return for staying at 10th or 11th level, but i don't want her under powered either. Anyone have some good thoughts?

Thanks,
Ian
 

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FFG's Mythic Races includes a race called stonegrunts that are essentially a race of living statues. I haven't looked at their abilities recently, but my memory of the race is that it's pretty well done. MR might be worth taking a look at.
 


Thanks for the leads, both of you. If I can I'll take a look. Unfortuntely, the campaign ends in two sessions and we're moving cross country next month, so I'd rather not buy anything else right now. any further ideas would be greatly appreciated.


Thanks,
Ian
 

Maerdwyn said:
+6 Natural Armor
+2 Strength
10 Fire Resistance
+2 to Fort saves vs poison and inhalants
-5ft movement rate
no runnning
no healing except natural and via a priest of the craftsman god (which would be a half strength)
Being made of stone should be more extreme:
+6 natural armor
+4 Strength, -2 Dexterity
No Constitution score (and all of the construct benefits and disadvantages that provides: Immune to criticals, fails all Fort saves)
DR 15/+3 (minimumally, she's hard as stone)
immunity to poisons and gases, immune to petrification (or it acts as hold monster)
Speed -10 feet 1/2 speed flight if it is somehow acquired
no running. no swimming. no breathing
Natural attacks: 1d6 Slam if Medium-size

This has a ECL in the 3-4 range (Some might call it 5-6 range, but I don't) But I wouldn't charge too much for this since she is just a Stone to Flesh away from returning to normal. (Unless you'd have her deity intervene to prevent it.)
 

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