Living Superheroes World (Come join the fun and the debate)

Yeah, I do agree with this and if no one has any objections I think I would be interesting in Roleplaying the MM of this campaign. (However it's set up.)

I'd be leary of letting anyone play it since he/she will be 100% a GM tool. The sole function is to find out about things that are going on (adventures), which only the GM who is going to run it would know, and then turn around and let those hero's who are around and availible for duty (I think a thread where players check in and say they are ready for duty), and then just assign 4 or 5 of them to it. As far as the finding things out and then passing them on to the team that is called up, he is soley a mouthpiece. The GM would have to tell you everything about it, and then wait while you role play out selecting characters and inform them, and roleplay out instructions to them.

This medium(that we post in) is not the fastest medium, there is always going to be a lag. Slowing it down further so additional people (not actually involved in the adventure) can be involved in the RP, doesn't seem like a good idea, at least in our current medium.

Another consideration is that this guy will be the mouthpiece of the Meta Plot. The Story Council, or what ever you call it, will be pretty much droping hints about the Meta Plot through him, as well as giving world news, through him, so its probably better if he were an NPC that they could just control from the get go. He is the guy that would have his finger on all the up to the minute information going on through-out the world, so him putting 2 and 2 together should pretty much just be fiat, this guy has to be able to put together something like:

"Over the past few weeks we have had multiple thefts of certain different chemicals/machines/etc, by different super villians who haven't ever worked together in the past (which would be the adventures players were already taking part in), but if you take what each of these villians has carried off, and put them together... we have problems... we need to find out whats going on."

This would be a meta plot build up to an epic battle where multiple teams of heros are all sent out all at once to sabotage different key parts of the master plan. Then we get to the climactic battle. Everyone will have participated in all the build-up and everyone gets the feeling of inclusiveness and the feeling that their character does indeed matter.

If you could take your character being spoon fed lines, and being npc'd at the start of every adventure, cool. I just know that I wouldn't be able to do it, or at least be comfortable with it. Your a better man then I Charlie Brown, to steal the phrase. I'm really sorry that it seems like we are constantly butting heads, not my intention at all Brother Shatterstone. Its not personal, just trying to think ahead of any problems that might come up. I actually like you, but I guess it doesn't always sound that way, for that you have my apologies.
 

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Brother Shatterstone said:
Yeah, I do agree with this and if no one has any objections I think I would be interesting in Roleplaying the MM of this campaign. :D (However it's set up.)

Then I have dibs on the ultimate evil mastermind then :mad:
 


Brother Shatterstone said:
Fine, I think I'm going to withdraw from this idea... I just do not like the direction it is taken and I am in the minority.

Enjoy! :)

It's actually kind of funny Mr BS, since it is your idea, why not simply do it? From what I've seen you are more than capable of deciding the background yourself, and people would no doubt readily play it no matter what the 'Origin'. I say that you should simply put down your foot and take complete control, easy peasy.
 

Lets look at LEW for a sec,

Heroes(super) congregate in the RDI tavern(Super hero guild), DMs(GMs) bring in NPCs and plead for help often going through the owner(Master Mind) Joe(Joe). When no adventures are being posted everyone has a limited control over Joe if the wish(mosty just RP reasons) though final say over his actions lies in the hands of DMs(GMs) or Bront(whoever) the Tavern(Guild) Coordinator

The system here works well, advetures get started easily and there is someone there if PCs start butting head in the recruitment thread
 

It's actually kind of funny Mr BS, since it is your idea, why not simply do it? From what I've seen you are more than capable of deciding the background yourself, and people would no doubt readily play it no matter what the 'Origin'. I say that you should simply put down your foot and take complete control, easy peasy.

At which point its just a game like any other on the board, where 1 DM makes up everything and has complete control, which is fine but no other people are going to be really capable of running games in a world that they didn't design as creative differences will crop up. If 1 person makes up the entire game world, then the only way to make it a persistant world with multiple games running is if the guy who made it up runs ALL the games, which I take it no one wants to do, otherwise, they would simply just start another game on the boards.

BS, hop on Aim, I'd like to chat, if thats ok. I actually think that setting up and hashing out the world in a real time chat would tend to be better then in the forums as well since we can all clarify what we mean right away, instead of after someone posts and we see that it wasn't clearly understood.
 

Phoenix said:
It's actually kind of funny Mr BS, since it is your idea, why not simply do it? From what I've seen you are more than capable of deciding the background yourself, and people would no doubt readily play it no matter what the 'Origin'. I say that you should simply put down your foot and take complete control, easy peasy.

I agree with phoenix, We'll need a "creamsteak" for this game to start, and as you thought of it first, we need a final word, A leader as it were

Though I guess we could start an election, but that could go wrong in so many ways :lol:
 

I think we're trying to turn this into too much of a campaign. Its why I keep trying to push us back to LEW style model. Lots of GMs running games, with Judges doing the organizing. No meta-plot going, but maybe GMs telling stories with their own villain coming back again.

If this is going to actually work, meta-plot be damned.Honestly, why plot so much ahead? LEW jumped right in and it worked. All you need is a central point that everyone organizes at, a few GMs to get games started, players, and a few judges to do the organizing. Let the world be developed as the games are played.
 

Kylara said:
At which point its just a game like any other on the board, where 1 DM makes up everything and has complete control, which is fine but no other people are going to be really capable of running games in a world that they didn't design as creative differences will crop up. If 1 person makes up the entire game world, then the only way to make it a persistant world with multiple games running is if the guy who made it up runs ALL the games, which I take it no one wants to do, otherwise, they would simply just start another game on the boards.

We need a blank world, if we make up a history, and set all kinds of creavtive rules down, then there will be creative deferences, let's keep it simple and let the GM's world build
 

Consider me recruited.

Along with me you also get my 2 cents worth, at no extra charge.

I like the idea of the JLU style set-up. The way I see it is, to start, there is one large hero group and one major section of the U.S. (or whatever country is being used) that they cover. I like the idea of maybe 5 ultimate-level heroes who started the group and have recruited the others. The big 5 would inform the group of what missions are available and the groups would divide up from there. Maybe there are two massive cities where most things occur, that is where the adventures would take place.

As for the world, I think it needs to be somewhat generic to make it open for various backgrounds. If you look at an X-Men or JL or Titans cartoon, it is pretty generic however, you have a assumed idea of how things work there. Once the group grows, perhaps characters could splinter off into other groups. But that is for way down the road.

Origins should be up to the players. A common origin is fine. A comet passed too close to the earth. Maybe player 1 does not use that concept at all. Player 2 uses that for his entire background idea. Player 3 says her character was in a town that received dust and debris but otherwise were unaffected. Player 4 is a mutant who was further enhanced by the event. I also like the idea of government sponsored heroes. Perhaps each government with a super on the payroll has sent them to the group to represent the home country. Based on all of this, I do think original characters only are best.

On the topic of mood or genre, I think it should depend on the mission. Make it known if there is some big secret that some characters may not like (My space ranger doesn't want to fight zombies or Captain Caveman could care less about fighting the Occult Master). This way there is something for everyone but there don't have to be limits.

I like the suggestions that Kylara has made about character levels. I would vote for her to be the overall judge on this subject.
 

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