ECL - Never
Originally from my campaign mailing list, then Monte's board. He *really* wants to post it here, but he's having account problems.
- Ketjak
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From: Alexander West
Briefly, why I would never play a character with ECL:
A character with ECL is bad at first level, and gets worse at higher levels. Lets take the ECL + 1 Aasimar as an example. For <current level +1> x 1000 XP penalty, you get fire, cold, and acid resistance 5, light once a day, two +2 abilities, and two +2 skills. Let's compare this to a Hobgoblin, which is ECL + 0. The Hobgoblin gets one +4
skill, and two +2 stats. The +4 skill of the Hobgoblin should cancel out the Aasimar's two +2 skills, and the two +2 abilities should also cancel each other out. This means that the Aasimar is paying the ECL XP penalty for 3 resistances at 5, and light once a day.
An item that gives resistance 15 is arguably of about the same value as three resistances at 5. This effect is generated by an item such as a Ring of Minor Elemental Resistance, which is worth 16,000 GP. Light once a day on an item would cost <spell level x caster level x 400 gp>. Since it is a 0 level spell, (and thus counts as spell level 1/2), this comes to being a 200 GP item. Now, just for argument, let's call both of these items slotless. That means we double their value, for a total of 32,400 GP. Sweet eh?
For 1000 XP, 12,500 GP can be generated using any item creation feat. At first level, an Aasimar is effectively 2,000 XP behind his compatriots. This would be worth 25,000 GP of magic items. Comparing this to the 32,400 GP value of Aasimar itmes, we see that at this level the Aasimar is ahead of the game. At level two, the same Aasimar is now 3,000 XP behind his companions. This could be expended for 37,500 GP worth of items. At every level after this, the scenario just gets worse and worse. (+12,500 GP being added to the value of the character with the item creation feat burning XP for magic items.)
So, say, at 4th level, (ECL 5), the Aasimar has earned 15,000 XP. Another character in the party is 4th level, and has made 5,000 XP of magic items. (77,500 GP value.) This party member has more value in magical stuff, (which is also probably more useful stuff), and is still gaining XP as a 4th level character instead of the Aasimar who is gaining XP as a 5th level character. Who would you rather have in your party? Who would you rather be?
[Bonus Paragraph: For 70,000 GP, a PC could buy an SR 19 item, according to the price guide in the DMG. An ECL 5 character with SR of <11 +level> would only have SR 15. What kind of moron plays an ECL Drow or Svirfneblin? Escpecially since ECL 2 or 3 means that you are paying more than 25,000 or 37,5000 x ECL for your race.]
If you happen to think Hobgoblins are an unreasonable comparison, lets just compare the Aasimar to the Human baseline. Let's call the human bonus skill points equivalent to a +2 intelligence for non-wizards. Let's say the bonus feat for humans is equal to the two skills at +2, (such as Alertness though, we all know the feat is way better than two
skills at +2. This would mean that the Aasimar has a +2 ability over the human. Though I think it would be a totally unreasonable over-costing, let's just assign this benefit the cost of buying two wishes for a +2 inherent bonus, which is about 52,000 GP. This would give the Aasimar a total of 89,500 GP. By the time he hit ECL 9, the non-ECL
character would be way ahead of him again. The aasimar wouldn't really be ahead before this either. Due to the exponents involved in the costs of magic items, a PC could be equipped with an array of awesome items for this price. No one would waste money on buying two wishes at this level!
Now, not every character is going to want to buy an item creation feat, but we should see that the ECL is a grossly flawed and overcosted system. The DMG method is somewhat better, but through testing seems to come out a little undercosted, and has oddly variable costs for races depending on what level you start at. [An Aasimar costs 2,000 XP if your starting level is 2, but 10,000 XP if your starting level is 10.] The only way that really makes sense is just to assign an XP cost to buying any given racial package - just like every other character enhancing item.
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