James McMurray
First Post
Archer: Trolls have Iron Will, hence the +3 will save
Wolfspider said:Well, that's the problem. According to the DMG, monster characters only get equipment according to their class levels, not including monster ECL:
"A creature with no class levels has the standard gear for a creature of its kind. A creature with class levels has equipment worth an amount based on the total of those class levels (see Table 2-24 : Starting Equipment for PCs above 1st level). " (p. 24)
CRGreathouse said:This is different in FR, which has the ECL rules everyone is actually using (unless you base character level off total HD, that is).
I want a WoTC monster-pc rulebook to be balanced STRICTLY by mechanical effectiveness (special powers, spells, BAB, skill, feats, etc...). The last thing I want is for them to decide for me what the "coolness factor" of something is worth. I can do that on my own
Mal Malenkirk said:1-equipment: Don't be silly, an Ogre PC will have as much equipment as his companions, nevermind his level.
A 5th level fighter Ogre adventuring with a 13th level wizard will have roughly the same equipment value as his bookworm buddy.
I mean, who is going to deny an ogre his fair share of treasures at the end of the adventure?!
The Furious Puffin said:According to the rules he doesn't - it's that simple. Of course once he joins your party the DM can do whatever he likes...
Mal Malenkirk said:
The DM has nothing to do with treasure distribution amongst the party.
The first thing I'd do as a grateful person and as a team player is sell a few of my less useful items in order to raise gold for the ogre. And I sure hope the other PCs would also do the same.
Arcane Runes Press said:
The half-orc will shine as often as his player MAKES him shine. The half-orc will be overshadowed only if his player LETS him be.
Consider:
1) Skill points: The half-orc Barbarian is a skill hound compared to the Ogre. He can shine by using Wilderness Lore to be the party tracker. He can shine by virtue of his Listen skill. He can shine by virtue of his Craft skills.
2) Roleplaying: There is nothing inherant to the Ogre that makes him a better roleplaying experience than a half-orc barbarian, or, for that matter, a human rogue.
I want a WoTC monster-pc rulebook to be balanced STRICTLY by mechanical effectiveness (special powers, spells, BAB, skill, feats, etc...). The last thing I want is for them to decide for me what the "coolness factor" of something is worth. I can do that on my own