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Lizardfolks in Dragon #268

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I like most of that. I dropped Improved Bull Rush in favor of Multiattack since it has so many natural attacks and probably needs to hit with them. ;)

For the skills, let's stick with standard lizardfolk skills (Balance, Jump, Swim) and maybe add Hide and Survival to go with the ambush tactics and hunting, respectively.

ORGANIZATION Tribal
NO. APPEARING 1-8

A group of seven or more includes a tribal alpha leader with maximum hit points and 18/00 Strength. The leader usually (75% chance) has a w:eapon. If the tribe is large enough to have an alpha, there is a 25% chance that a shaman is in the group. Agrutha shamans are usually 1st or 2nd level and are never higher than 3rd unless they are player characters.

Habitat/Society: Agrutha live in the deepest marshes and swamps. They ordinarily associate in loose tribes, staking out a territory in a small lake, river bed, or similar place. The tribal alpha is the biggest and strongest agrutha in the area. Even if they are a part of a tribe, agrutha tend to hunt singly or in pairs.

Because they live in the same areas and have similar outlooks, agrutha are the most likely of all the sub-species to associate with common lizard folk. If the two peoples live close to each other, there is a good possibility the agrutha hunt and protect the territory along side their smaller cousins. Lizard kings and leaders enjoy using them as berserker shock troops.

Organization: Solitary, pair, gang (2–7), tribe (8–x plus 50% noncombatants plus 1 alpha leader of 3rd–6th level and 1 shaman of 1st-2nd level), or mixed tribe (1-8 agrutha plus 30–60 lizardfolk plus 2 lizardfolk lieutenants of 3rd–6th level and 1 lizardfolk leader of 4th–10th level)

Females lay eggs once a year in 2-3 egg clusters. They dig a large hole out of the mud in a secluded spot and line it with reeds and branches. The females fiercely protect the eggs and young until they have grown enough to fend for themselves. They stay in the nest, letting the males hunt for them, and they gain a +2 attack and damage bonus while defending the nest.

Flavor only?
 

Feats and skills are good. Tribe 8-20? Should we put in flavor description of an "alpha leader"?

The stuff about eggs should probably be flavor only.
 




Let's do brute crocodilians next.

Large size
Str +6, Con +4, Int -4, Wis -2, Cha -4

ARMOR CLASS 5

That will translate to +6 natural armor.

NO. OF ATTACKS 2
DAMAGE/ ATTACK 2-8/1-12 or by weapon

Crocodilians fight with long jaws and sledgehammer tails. Some use weapons, but these are always taken from or traded with others, as their natural weaponry is formidable. If they wield weapons, they are usually large-two-handed swords, halberds, or battle-axes. A crocodilian with weapon in hand can bite or tail strike in the same round, but not both. Brute crocodilians have Strengths of 18/76-18/00. A few (10%) have Strength 19.

Bite (1d8) and tail slap (1d12) or greatsword/halberd on attack lines?
 

Shouldn't the physical attributes like strength and con be higher as they are large size? I don't know how 2nd edition stats for large creatures translate into 3.5, but seeing as most giants had a strength of less than 25 in those days, I would imagine that its current strength stat should be higher. I know that this might not be a faithful conversion, but he should at least be on par with an ogre, as he will probably even have more HD.

In addition i just looked at their former artwork and i am wondering why they don't get claws in their attack routine?
 

Yeah, I'd tend to agree with that. Let's go with Str 20-21; otherwise, they are kind of weak when reduced to medium. Con could use a bump, too. For attacks, let's give them a halberd plus their natural attacks. AC is fine.
 

Per the conversion guide:

18/76-18/90 = 21
18/91-18/99 = 22
18/00 = 23
19-20 = 24

So you are correct that the Str needs to be higher. I'd say we go with 22 (a +12 bonus in the "as characters" section).

I also agree to restore claw attacks.
 

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