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Lizardfolks in Dragon #268

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That sounds very good, that makes them a bit tougher than ogres, just like lizardfolk are a bit tougher than humans. I would also go with a helbard in their attack entry, plus bite and tail and add claws+bite+tail as an alternate attack routing.

I agree with freyar, that their AC is fine, a natural armor of 7-8 sounds reasonable, that gives them as much armor as an ogre with leather/studded leather, which sounds right.

I suppose the tail slap gets 1-1/2 times strength damage?

So are there any special qualities/attacks that they need?
 

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I threw a rank in Balance to retain it as a class skill.

We need to redo the organization line as it currently is a cut n' paste from the agrutha.

ORGANIZATION Solitary or tribe
NO. APPEARING 1 or 2-7

Habitat/Society: Crocodilians are more solitary than their alligator brethren. While agrutha live in groups, crocodilians tend to stay away from each other. If they meet, they are likely to fight for dominance. Crocodilians sometimes build mud-andstraw huts but are just as likely to live in the water with whatever regular crocodiles are in the area. They hunt wherever other crocodiles might be found.

Crocodilians congregate in small tribes if near a large number of crocodiles, the hunting is good, or a strong leader appears. Such crocodilians live in a small hut village, abandoned buildings near the water, or underwater caverns. There is a 50% chance that 1-4 giant crocodiles live near them, too.

Solitary or tribe (2-7 plus 1-4 giant crocodiles)

CR 3? It's about on par with an ogre.
 
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Yeah it looks good, was thinking about a bonus on handle animal and wild empathy checks concerning crocodiles, but its probably not needed.
 

In that case, last one!

Master Crocodilian
CLIMATE/TERRAIN Temples, cities
FREQUENCY Very rare
ORGANIZATION Solitary or tribe
ACTIVITY CYCLE Any
DIET Carnivore
INTELLIGENCE Very (11-12)
TREASURE K
ALIGNMENT Chaotic evil
NO. APPEARING 1 or 2-7
ARMOR CLASS 5
MOVEMENT 9, swim 12
HIT DICE 3+2
THAC0 17
NO. OF ATTACKS 1
DAMAGE/ATTACK 2-8 or by weapon
SPECIAL ATTACKS Spell casting
SPECIAL DEFENSES Spell casting
MAGIC RESISTANCE Nil
SIZE M (6'-7' tall)
MORALE Elite (14)
XP VALUE 270
High priest 420

The masters (as they refer to themselves) are smaller, evil versions of crocodilians. They take malicious glee in killing and eating humans. They fill their days and nights with mirth borne of vile acts, laughing incessantly with guttural chuckles. The masters retain their crocodilian jaws, but their tails are shorter (only 2-3 feet long) and cause no damage. Masters typically fight with weapons and make up for their small size with spellcasting ability. They are all at least 5th-level priests of Set, Anubis, or another evil deity.

Masters typically set themselves up in the sewers or a hidden temple in a large city where they can hatch their loathsome plans. While solitary by nature, they sometimes congregate in small sects. If there are five or more masters together, one of them is a high priest who has been granted 7th-level spellcasting ability and the physical size and combat ability of a brute. Brute crocodilians do not like the masters, but the latter have a knack for manipulating the brutes. Master crocodilians enjoy the company of mummies, jackalweres, and spirit nagas. They often have a pit of normal or giant crocodiles in the depths of their lairs for sacrificing victims.

Master crocodilians are scholars of history, religion, and evil magic. On the other hand, they never learn the spoken languages of warm-blooded sentients. To their ears, human speech is nothing more than the bleating of sheep.
 

Although they were originally listed as having no ability score adjustments, I'd recommend giving them +2 Int to go with their Int of Very (11-12). This will help differentiate them from typical lizardfolk.

Favored class: Cleric?

Set's domains are Air, Darkness, Evil, Hatred, Law, Magic, and Scalykind. Anubis has Repose.

Master crocodilians are scholars of history, religion, and evil magic.

+2 racial bonus on Knowledge (arcana), (history), and (religion) checks?
 


Added to Homebrews.

Skills: 18
Balance 1, Jump 1, Knowledge (arcana) 5, Knowledge (history) 5, Knowledge (religion) 5, Swim 1?

Feats: 2
Iron Will, Persuasive?
 

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