LN vs. N: Lawful Neutral Victorious!

FeO's breath weapon is a 40 foot line, and FeO has average maneuverabililty with a flying speed of 100 ft. I do not think FeO can mess this up (although PJSlavner might be able to mess it up for him).

FeO breathes. E-L takes 2, having 42 HP left. FeO has to wait four rounds to breathe. FeO will make sure he is in the center of the arena before the fourth round, so he can reach the lizard anywhere to breathe again.
FeO breathes. E-L takes 1, having 41 HP left.
Four rounds later, FeO breathes. E-L has 38 HP left.
Three rounds later, FeO breathes. E-L has 36 HP left.

Let me know if I have to continue this.
 

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The Lawful Neutral crowd applauds FeO's patience and discipline, as the general drills into his LN troops the importance of patience. That's two opponents driven out of the arena for FeO.

60N60E20Z flying east.
 

Round 227

Out steps to 0N115E - oh boy! - another lizard!

This is a four foot long lizard with bark-like skin, covered in leaves and moss.

It starts concentrating.
 


Round 228

A dire bat appears at 15N95E. It flies to 40N80E15Z and hovers, hoping to take an AoO as FeO passes overhead. The AoO roll would be 23 for 11 points of damage.

The lizard runs to 0N0E.
 

FeO takes a bite at the bat, hitting (rolled 19+1=20 for higher ground) for 2 points of damage.
FeO flies past the bat, taking the AoO. FeO has 25 HP left.
FeO flies to 40N40E20Z, travelling west.
 

Round 229

The bat has 31 hp left. OOC: I will add the rule that summoned monsters get random hp.

The bat turns in place to face west, then moves to 40N45E15Z and bites FeO.

Missed. (Rolled 12)

The lizard runs to 115N0E.
 

FeO sincerely hopes the bat's stay is not too long.
You can run but you cannot hide, wood-lizard.

FeO flies to 100N20E20Z, travelling north (subjecting himsfelf to an AoO from the bat) and breathes a line of acid at wood-lizard. Woo hoo! The acid does 3 points of acid damage (1 on a successful save). Reflex save DC is 14.
 

Round 230

The bat rolled 24 with the AoO for 8 points of damage.

Woody made the save and has 21 hp left. He runs to 115N115E.

The bat charges to 95N25E15Z and bites for 6. (Rolled 20+2 for charge)
 

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