LN vs. N: Lawful Neutral Victorious!

OOC I just noticed that the armor does not get a save if it is non-magical.

Rusty has 65 HP left. Rusty will execute total defense and fly up to 50N65E20Z NW, then turn west and fly to 50N55E20Z, then turn SW.
 

log in or register to remove this ad

Round 295

OOC: Her armor is magical, so it remains intact.

Jeanie rolls 22 on the AoO for 11 points of damage.

She then drops her scimitar, picks up her bow, and fires.

She rolls 20-2 for long range = 18. Even if that hits, the damage is 3 non-magical.
 

Rusty has 54 HP left. Rusty will circle back so that he can breathe acid from a height of 20 feet on round 297. On the round before she breathes, she will execute total defense.

If he manages to breathe, it does 8 acid damage and the Ref save DC is 16.
 
Last edited:

OOC: Can you please provide me with a coordinate? I don't remember the dragon's size, so I don't know how long the breath weapon will be.
 

OOC Sorry about that, chief. I now know never to have any flying creatures in my campaign unless they have good or better maneuverability. Medium size, so line is 60 feet, cone is 30 feet.

Round 296: 30N50E, heading east.
Round 297: If the janni does not move, 25N90E, heading NE, breathe.
 

Round 296

OOC: Me too. Flying sucks.

Jeanie moves to 0N75E and fires. Roll is 18 for 3 non-magical.

Round 297: I'll assume Rusty breathes first, then moves. Jeanie rolls 22 Ref save and has 34 hp left. Rusty can move to a new ending position if he desires.
 

Rusty cannot breathe again until round 300. In rounds that Rusty does not breathe, he will execute total defense.
Round 297: 25N90E, heading SE.

If you want to time compress this combat, you may. Rusty's flying speed is 150 with poor maneuverability, with feats Hover and Flyby Attack. Rusty will keep flying with intent to breathe acid, and execute total defense on rounds he does not breathe.
 

OOC: If you give me Rusty's AC and breath weapon damage, I'll consider time compressing, although dealing with the flying part doesn't make my day. Did I mention flying sucks?
 

OOC: Rusty's AC is 19 (+9 natural) and acid damage is 4d4 (DC 16). I think you might have mentioned that about flying only about twenty times.
 

Round 297: Jeanie misses.

Round 298: Rusty flies to 35N55E. Jeanie misses.

Round 299: Rusty hovers. Jeanie misses and moves to 0N105E.

Round 300: Rusty moves 5N85E, breathes and continues moving to 20N80E. Jeanie dodges and takes 6 and misses. Jeanie has 28 hp left.

Round 301: Rusty hovers. Jeanie hits for 6-5 = 1 point of damage. Rusty has 53 hp left.

Round 302: Rusty hovers. Jeanie hits for 8-5 = 3 points of damage. Rusty has 50 hp left.

Round 303: Rusty hovers and breathes. Jeanie fails to dodge and takes 10. Jeanie misses and has 18 hp left.

Round 304: Rusty hovers. Jeanie misses.

Round 305: Rusty hovers. Jeanie misses.

Round 306: Rusty hovers and breathes. Jeanie dodges and takes 5. Jeanie misses and has 13 hp left.

Round 307: Rusty hovers and breathes. Jeanie fails to dodge and takes 7. Jeanie hits for 0 and has 6 hp left. She moves to 30N105E.

Round 308: Rusty hovers. Jeanie misses, steps 5 feet north, and reduces to medium size. She is now at 35N110E.

Round 309: Rusty hovers. Jeanie misses and moves to 65N110E.

Round 310: Rusty flies to 95N80E. Jeanie moves to 35N110E and disappears!

Round 311: Rusty flies to 45N95E and breathes. Rusty senses Jeanie move to 90N110E.

Round 312: Rusty flies to 85N80E. Rusty senses Jeanie move to the west and sees some disturbances in the air at 90N0E.

Round 313: Rusty flies to 85N10E. Rusty senses Jeanie move to the east and sees some disturbances in the air at 90N115E.

Round 314: Rusty flies to 75N100E and breathes. Jeanie is defeated!

A large pool of darkness moves to 75N110E.

Rusty goes first in round 315 and can breathe again in round 318. He is currently flying east.
 

Remove ads

Top