Lobo's Paragons Gallery


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Relique du Madde

Adventurer
"The odds are stacked up against you."
Name: Wildcard (PL 10, 150pp)
Secret ID: James Murdock
PRA Status: Unregistered
Allegiances:

"The odds are stacked up against you."

[sblock="Character Sheet"]

Str 12 (+1), Dex 16 (+3), Con 12 (+1), Int 14 (+2), Wis 14 (+2), Cha 14 (+2)

Toughness +1/+5 , Fortitude +5 (1+4pp), Reflex +5 (3+2pp), Will +10 (2+8pp)
Attack +4 (melee +5, ranged +7, grapple +5), Defense: 18 (flat 14)
Initiative +3, Notice +5, Luck: 5

FEATS:
Beginners Luck, Equipment 4 (Cell Phone, Heavy Pistol, Laptop, Motorcycle, PDA), Luck 5, Redirect, Wealth 2 (+8)

SKILLS:
Bluff +12 (10 +2 cha), Craft: Electronics +10 (8 +2 int), Craft: Mechanics +10 (8 +2 int), Diplomacy +4 (2 +2 cha), Knowledge: Popular Culture +6 (4 +2 int), Knowledge: Technology +6 (4 +2 int), Notice +12 (10 +2 wis), Sense Motive +12 (10 +2 wis)

POWERS
Probability Control: 10 [59pp] (5pp/rank; PF: Dynamic; Extra: Fortune, Jinx, Range; Flaws: Side Effect*(-2) )
DAP: Luck Control 2 [12pp] (5pp/rank, Spend HP on behalf of others, Force re-roll; PF: Progression 2 (25ft); Extra: Area, Selective)
DAP: Damage 10 (3pp/Rank; PF: Indirect 3; Extra: Normal Range, Penetrating)
DAP: Deflect 10 (3pp/rank; All ranged attacks, PF: Ricochet, Subtle)
DAP: Nullify 10 (3pp/rank; PF: Selective; Extras: Randomize**)
AP: Super Senses 4 (Precognition Flaws: Unreliable Precognition^)

*Anytime the fortune effect is used successfully, Wildcard or one of his allies experiences a jinx during the following round.
** Targeted powers are not countered instead they become uncontrollable and act erratically.
^ WIldcard often sees alternate futures.

Protection Rank 4 [3pp] (Reinforced biking suit; Drawback: Noticeable)

Other Equipment:
Casual Clothing, Tool kit

Wealth: +16

--------
Abilities 22 + Saves 14 + Attack 8 + Defense 16 + Feats 13 + Skills 14 + Powers 63 = 150

[/sblock]


[sblock="Background"]



Up until recently, James Murdock has lived a rather unremarkable life. He is the youngest son of William Murdock, a nationally syndicated late night radio personality, and his wife Irene, a college professor. Unlike his parents and his elder sister Alicia, James did not excel at school and to ended up dropped out college during his freshman year. After dropping out, James began to work as a full time mechanic at South-Central Custom Choppers, a custom motorcycle shop in South-Central Los Angeles..

Ten days ago, an unusual string of events changed James Murdock's life forever. The day started with James purchasing a Super Millions lottery ticket before heading to Los Vegas to celibate his 21st birthday by attending an annual bike-show. During the his ride towards Los Vegas, James managed to do the unthinkable, he managed to avoid both red lights and traffic, even when he reached the famed Los Vegas strip.

Once in Los Vegas, James quickly immersed himself in festivities surrounding the of the bike show and eventually found himself within a casino's booking lounge while the Super Millions lottery drawing was about to be shown on the main screen. Curious about his chances at winning, James pulled out his ticket, and to his dismay saw that his ticket had the number 13 printed on it seven times. The unthinkable then happened: Each ball which was drawn from the lottery tumbler was blank, except for the last, which had a number 13 painted on it. This meant that although the results were later rendered invalid; he technically won the lottery.

He then noticed something equally strange: Every monitor within the booking lounge displayed a 13 as part of a winning result. Viewing this strange occurrence as a sign, James enter into the casino ready to try out his luck. As the night progressed, James discovered he was able to both predict and effect the outcome of events to varying degrees of success. He discovered that if when tried to influence the outcome of an game so that it directly benefits him, it often brought about his own misfortune soon after he succeeded. He also discovered that he could bring misfortune to others without receiving negative repercussions depending on how he framed his intent.

As he discovered the extents of his newly found powers, he quickly realized that he had to be careful about how he used them because if he wasn't careful he knew he would attract the attention of the FBI, PRA or another government agency. If reasoned that if they knew about his abilities, then they would prohibit him from using them to his own personal advantage. For this reason, he then decided that if he were forced to register, which he knows he eventually would, he would try to keep the full extent of his abilities a secret.



[/sblock]
 

AgentMike

First Post
The Vixen
Secret I.D.: Doctor Roxanne Richardson
PRA Status: Initially Unregistered

Background and Personality: [sblock]Roxanne Richardson was, until ten days ago, a researcher at the University of Washington, dedicated to her work despite being paralyzed from the waist down due to a car accident in her youth. The opportunity of a lifetime fell into her lap when a tourist returning from Japan two months ago was found to have brought an animal back with him that looked like a fox with three tails. She found herself researching the animal, theorizing that the creature was the result of myths about fox-creatures with magical powers.

Eleven days ago, there was a fire. Unable to take the stairs and with her assistant passed out from smoke inhalation, Roxanne attempted to free the fox from captivity so that it would have at least a chance at escape. When its cage was opened, the fox bit Roxanne on the shoulder and wouldn't let go. She passed out.

When she came to, the fire had been extinguished, she was able to walk, and her hair had turned stark white and her eyes emerald green. She also discovered that this wasn't the only body she had - she also could transform into a multi-tailed fox-like woman, and in this form she could fly, was difficult to injure, had an incredibly keen sense of smell and could "cast spells." These abilities frighten her because they run at odds with a purely scientific view of the universe (in fact, they seem to be less effective when she tries to use them scientifically - telling X-googleplex of molecules to become Y-googleplex of molecules doesn't work, but willing a pen to become a coffee cup does.) Consequently at the game's beginning she has only transformed into this other form once. She has not registered with the PRA because she's presently in denial about what she can do.

When she's relaxed and comfortable she jokes easily and seems genuinely happy about the gift she's been gift of being able to walk once more. She tends to be a little arrogant because she's used to being the smartest one in the room; she is hostile towards the notion of 'magic' and other sorts of 'superstitious thinking' because as soon as the subject comes up, she's not the smartest one in the room any more. She thinks that reports of 'magical' paranormal events are just an uncategorized subset of paranormal phenomena that can be explained scientifically and not via prayer and drawing lines with chalk; an explanation she's presently unable to apply to her own abilities, which vexes her.
[/sblock]

Statistics: [sblock]

Superhuman I.D.

Name: The Vixen

"Not everything that counts can be counted, and not everything that can be counted counts."

ATTRIBUTES
STR 10
DEX 14 (+2)
CON 14 (+2)
INT 16 (+3)
WIS 20 (+5)
CHA 14 (+2)

Attack: +5
- Ranged: +8
Defense: +10
Initiative: +2
Hero Points: 1
Notice Check: +11

Toughness: +9 (+2 Con, +7 Protection)

Fortitude: +5 (+2 Con, +3pp)
Reflex: +5 (+2 Dex, +3pp)
Will: +10 (+5 Wis, +5pp)

Feats:
Attack Focus x3 (Ranged)
Quick Change x2

Skills:
Concentration +13 (8 ranks, +5 Wis)
Knowledge (arcana) +5 (1 rank, +4 Int)
Knowledge (biological) +14 (10 ranks, +4 Int)
Medicine +8 (3 ranks, +5 Wis)
Notice +11 (6 ranks, +5 Wis)

Powers:

When using either Flight or her Magic array, Roxanne transforms from a human-looking woman into a multi-tailed fox-like woman.

Magic 27 (54pp) (No extras or Flaws, 1 AP feat) (Total Cost 55 pp)
Primary Power: Transform (anything to anything) +9 (6pp * 9 ranks = 54)
Alternates: Fire Blast +9 (2pp * 9 ranks,) Healing +9 (2pp * 9 ranks,) Nullify Magic +9 (2pp * 9 ranks) = 54 pp total

Protection 7 (7pp)

Immunity (Aging) 1pp

Super-Senses 3 (Scent, Magical Awareness (Ranged)) - 3pp

Flight 4 (8pp)

Special effects for Powers: When flying, Vixen simply flies. When casting a spell, green runes twirl around her hands. Her protection is supernatural toughness - attacks just don't hurt her if she makes a save. When using super-senses to detect magic Vixen literally 'smells' it. Using Healing causes wounds to shimmer and fade as if they were never there.

Drawbacks:
- Normal Identity - To transform into her superhuman persona, Roxanne does a quick incantation and brings her palms together. Out of this persona, Roxanne has no powers (though MAY have Immunity: Aging, at ten days old it's hard to check) and cannot use Alternate Power, Quick Change, or Attack Focus. She can transform as a free action. -3pp.

- One-Way Transformation: Once she transforms it takes at least three hours for her to be able to return to 'normal.' Roxanne has no idea why at this stage. -3pp.

Complications: Things that affect spirits and magical creatures may affect Vixen the same way.

Attributes: 28
Attack: 10
Defense: 20
Saves: 11
Feats: 5
Skills: 7
Powers: 74
Drawbacks: -6

Total: 150

----------

Normal I.D.

Name: Roxanne Richardson

ATTRIBUTES
STR 10
DEX 14 (+2)
CON 14 (+2)
INT 16 (+3)
WIS 20 (+5)
CHA 14 (+2)

Attack: +5
Defense: +10
Initiative: +2
Hero Points: 1
Notice Check: +7

Toughness: +2

Fortitude: +5 (+2 Con, +3pp)
Reflex: +5 (+2 Dex, +3pp)
Will: +10 (+5 Wis, +5pp)

Feats:
None

Skills:
Concentration +13 (8 ranks, +5 Wis)
Knowledge (arcana) +5 (1 rank, +4 Int)
Knowledge (biological) +14 (10 ranks, +4 Int)
Medicine +8 (3 ranks, +5 Wis)
Notice +7 (2 ranks, +5 Wis)

Powers: None

Drawbacks: None

Complications: Things that affect spirits and magical creatures may affect Roxanne the same way.

Attributes: 28
Attack: 10
Defense: 20
Saves: 11
Skills: 6

Total: 75[/sblock]
 
Last edited:

Shayuri

First Post
[sblock=Tessaract Stats]
Name: Tessaract (PL 10, 150pp)
Secret ID:Tessa Mathers
“Well isn't that spatial.”
Allegiances:
Str 10, Dex 16, Con 14, Int 16, Wis 14, Cha 10
Toughness +2/+12, Fortitude +7, Reflex +6, Will +7
Attack +5 (melee +5, ranged +5, grapple +5), Defense: 18 (flat 14)
Initiative +3, Notice +8, Luck: 1​
FEATS:
Attractive
Equipment (5pts)
- Cellphone
- Camera
- Laptop computer
- PDA
- GPS reciever​
SKILLS: (9pts for 36 ranks total)
Computers [6] +9
Drive [6] +8
Knowledge: Physical Science [12] +15
Knowledge: Technology [8] +11
Notice [6] +8​

POWERS:
Super Senses +19
Spatial Descriptor Awareness, Radius, Extendedx2 4pp
Teleport Effect Awareness, Accurate, Radius, Extendedx2 6pp
Gravitational Perception (mental), Radius, Ranged, Accurate 4pp
Direction Sense 1pp
Distance Sense 1pp
Mass Sense 1pp
Teleport Trace, Radius 2pp

Immunity: Gravitation Effects 2pp
Force Field +10, 10pp
Displacement (Visual concealment, limited) +2, 4pp

Gravity Control +9 (PF: Precise, Subtle, Progression (area size) x2, EX: Selective Attack, Wide) 40pp
AP - Nullify All Spatial/Dimensional +10 (EX: Nullification Field (+0), Sustained (+2)) 1pp
AP - Telekinesis +10 (EX: Damaging, Perception) 1pp
AP - Dimensional Pocket +10 (EX: Shapeable Area, Selective Attack) 1pp
AP - Teleport +12 (PF: Velocity Adjust, Direction Adjust, Turnabout, Easy, EX: Accurate) 1pp
AP - Teleport +9 (PF: Adjust Speed, Adjust direction, Progression x2, Extras: Attack, Perception 1pp​
[/sblock]

[sblock=Tessaract Background]Trent and Peggy Mathers like to think of themselves as average people. The sort of middle aged, single-racial, single working parent, first marraige, church going, hardworking, two point two kid family that exists largely in statistical averages, not real life. Trent now works for the agribusiness that bought his father's ranchland as a vice president in charge of...being on the board, mostly, since the contract of sale stipulated that the descendants Mathers would have a board position when it came to the dispensation of the land. An effort to provide for his family in the future, and to ensure that the company didn't just section it up and sell it off in parcels without a Mathers to approve the deal. In practice, it means the company gives Trent a largely ceremonial position, far from the minds that make policy. Peggy works at home, and is fiercely proud of her position as homemaker. They are devout Baptists, with a hint of born-againism, have a dog for Trent and a cat for Peggy, and own a house just outside Arlington, Texas. It used to be farther outside...but the city keeps creeping closer and closer.

Their son, Bryce, is a burly, athletic boy who's attending Arlington State with a major in football. Or would be, if it was offered. Technically there's some classes involved, but mostly he's in for the game. The first freshman MVP in over ten years, Bryce is the darling of the family, with portraits prominently displayed and a large glass and aluminum case for his trophies. Bryce has a simple, but powerful mind...not stupid in the least, but with little patience for subtleties. He prefers direct, obvious solutions followed by dealing with whatever the consequences are. Presented with a Rubik's Cube, he'd likely bust it apart, put it back together correctly, and pay for any damages caused to the cube, or by cube pieces as they flew apart. This is not because he'd necessarily be incapable of solving it normally, but because he would view his way as being a better, more intelligent solution than slaving away over it for minutes or hours or however long it took; wasting time that could be spent on other, more fulfilling activities.

Tess is another story. She has the dark hair her father has, and the clear green eyes of her mother. She is quite pretty and speaks with a rather fetching Texas accent. It is here that her conformance with social stereotypes of the region end. Tess is, despite the best efforts of father and mother, an intellectual. She learned to read early and well, and would often become so engrossed in her reading that she'd become oblivious to her surroundings. Disagreements between she and the rest of the family on intractable subjects like politics, religion, and curfew times led to Tess feeling stifled at the family home. After going through a period of punkish rebellion during high school, she straightened out in time to go to college...at Washington State U. It was the source of a huge fight. More to come[/sblock]


Midwest country gal from conservative family bucks tradition and goes to U of W on scholarship. Tension between her and folks as a result. Close ties with professor leads to being TA as a grad student and helping prof on research. Experiment involving the creation of artificial gravity using high energy electromagnetic field effects goes awry when she's accidentally (??!!!) sealed inside the shielded chamber and failsafes...fail. Artificial gravity field creates a momentary event horizon, subjecting Tess to extreme forces. She breaks out while trying to stop herself from getting sucked, and is able to negate the gravity's effect on her in time to avoid that fate...then uses her new power to seal the black hole shut. More stuff happens afterwards. This is just a summary for me to expound on later, folks. So I don't forget. :)[/sblock]
 
Last edited:

ShaggySpellsword

First Post
Name: Steelhawk/Delphi (PL 10, 150pp)
Secret ID: Gordon R. Jefferies

“Time to upload some pain!”

Allegiances:

[sblock]Str 10/*30, Dex 12, Con 12, Int 14/24, Wis 10, Cha 12
Toughness +10, Fortitude +5, Reflex +5, Will +4
Attack +6 (melee +6, ranged +6, unarmed strike +10, power blast +10, grapple +9/+19), Defense: 20 (flat 13)
Initiative +1, Notice +0, Luck: 0

FEATS: Dodge Focus 4, Eidetic Memory, Inventor

SKILLS: Computers [6] +13, Concentration [2] +3, Drive [1] +2, Knowledge (arcana) [1] +8, Knowledge (art) [1] +8, Knowledge (behavioral sciences) [1] +8, Knowledge (business) [1] +8, Knowledge (civics) [1] +8, Knowledge (current events) [4] +11, Knowledge (earth sciences) [1] +8, Knowledge (history) [1] +8, Knowledge (life sciences) [1] +8, Knowledge (physical sciences) [1] +8, Knowledge (Popular Culture) [4] +11, Knowledge (Streetwise) [1] +8, Knowledge (Tactics) [1] +8, Knowledge (Technology) [6] +13, Knowledge (Theology/Philosophy) [1] +8, Pilot [1] +2

POWERS:
Communication +8 (Mental through the Internet/Network, PF: Alternate Power: Datalink, Alternate Power: Clairaudience, Clairvoyance, and Super-ventriloquism)
Datalink +8 (Mental)
Clairaudience +4 (FL: limited: Network Audio Input Devices)
Clairvoyance +4 (FL: limited: Network Video Input Devices)
Super-Ventriloquism +4 (FL: limited: Network Audio Output Devices)
Comprehend +4 (read/write any language, speak/understand computers)
Enhanced Intelligence +10
Quickness +10 (FL: Limited: Mental Tasks)
Super-senses +5 (Post-cognition, time sense)
Teleport +8 (EX: Accurate, FL: Limited: Over Internet/Network hard-lines)

Device +10 (Technology, Battle Suit, PF: Restricted: Useable by Techno-paths)
Blast +10 (Energy, PF: Alternate Power: Enhanced Strength)
Enhanced Strength +20 (Technology)
Feature +1 (Technology, Internet Connection)
Flight +2 (Technology)
Immunity +9 (Technology, Life-support)
Protection +9 (Technology)
Super-Strength +3 (Technology)[/sblock]

[sblock]Breakout: Two weeks ago, Gordon started having nightmares. In his nightmares, he was always playing World of Warcraft, except, he was IN THE GAME, literally taking on the life of his favorite character, Snowshorn the Mage. WoW in real-life was exhausting and scary. Every morning, Gordon would wake up and feel like he got absolutely no sleep the night before. He dragged through his days at his job, a web-designer for a major magazine, and came home to a nap every afternoon which led to yet another sleepless night. Finally, he called into work, and figured if he was going to dream about it anyway, he might as well get in some WoW play time.

His character had leveled from 50-60 since he had last played a week earlier, and he had exactly the same gear he had remembered getting in his dreams—he’d been playing WoW in his sleep. He tried to sit at his computer, and play while awake: it worked without having to touch his computer, he just thought to the computer what to do, and it did it. He even was able to use his Ventrillo server without actually using the ventrillo server. He could just speak, and the people he wanted to hear would hear. He would just listen and the sound would come directly into his mind. After he logged out, he spent some time on the internet, finding all sorts of amazing things at speeds he never knew his mind could achieve. He learned much, and was even able to bypass many network computer systems just by “talking” to the computer. He even got so wrapped up in his mind-work, that he opened his eyes and he was in another person’s home, sitting at their computer desk. With quick concentration, he transported himself as a data packet back to his own house.

Over the last couple of days, he has searched the internet and found a few sets of plans for hi-tech futuristic combat armor. Learning all he can about this armor, he has stolen the plans from (some foreign government) and has finally finished building his own suit of combat armor from parts he managed to order/obtain on-line…or by teleporting to where they were around the country. The reason this armor had never been produced anywhere else was that they could never develop an interface system useable by a common soldier. There were just too many systems to have them all work together. Gordon quickly realized that he could be the central CPU interface system and make them do their will, just as he did the computers.

Armed with his Steelhawk armor, he is calling himself Steelhawk. He also has been known to contact other Paranormals (who he finds out about on-line) and direct them to bad things he’s heard about on on-line police scanners, security cameras, and even by sifting through known crime organization’s e-mails. When performing these activities, he’s simply called himself Delphi, the Oracle.[/sblock]
 

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