Lobo Lurker
First Post
What Came Before
The Last War is over. You joined up young and did more than your fair share of overt, covert and questionable acts for Braeland and its King. After the war most of your unit decided to stay together and form an adventuring band while others left to rebuild their lives. You and your childhood friends, deciding that a normal life would be too boring, formed an adventuring band [Choose a name amongst yourselves--DM] and headed out into the newly peaceful world.
Years later and with a reputation for dependability under your collective belts, at the foot of the Demon Wastes you met the Jade Dragoons as both of your groups were on the run from the indigenous demon-blooded tribes local to the area; the Dragoons stole your airship as one of them was of Lyrander blood and forced you to trek back to civilization on foot.
Over the years you've run into Jade Dragoons on numerous occasions as the both of your groups tend to run in the same circles. Most recently you were in Kaarnath, hired to infiltrate some ancient dwarven ruins and retrieve a diamond scepter once used by the Dwarven kings of old. Unfortunately, the Dragoons were hired to scavenge relics in the same ruin and instead of facing you openly, they called in Karnaathi armed forces and you were arrested for theft and espionage.
You've spent the last 48 days incarcerated with a bunch of worthless Karnaathi undesirables and were set free two weeks ago. Unfortunately, you lost most of your gear as it was either confiscated by the Karn armed forces or stolen on-site by the Dragoons.
You find yourselves heading home now, to Hommlet. You haven't visited in over 7 years, though you're sure that not a lot has changed; its a small town after all. Right about the time you left initially, a group of retired soldiers came into town and cleaned out some cultists that had been causing some problems; honestly, you don't remember much about it save that the cultists didn't worship the gods so much as they worshiped the elements. Still, in your work you've seen stranger things.
What Happens Now
You find yourselves about 4 days southwest of Ardev, just within reach of Hommlet when you come across some burning wagons and dead bodies. You can hear screaming nearby. As you get closer you see a hulking, heavily muscled shaggy humanoid with a pair of massive horns throw a child into one of the burning wagons; the child's mother screams. The creature spots you and roars, pulling a massive axe from the corpse of a ochre-robed figure. Several people huddle in the broken remains of the wagon, cowering.
[DM: Roll initiative please, post the link to your roll as well.]
[DM: Please post your Name, current HP, your AC, and your Saves in the title bar of your message during combat.]
[No battle-mat right currently, I'll be able to do those when I get my old computer back as I don't have any mapping software on this machine; no maps for a couple weeks... unless someone knows of a free, easy to use mapper.]
The Last War is over. You joined up young and did more than your fair share of overt, covert and questionable acts for Braeland and its King. After the war most of your unit decided to stay together and form an adventuring band while others left to rebuild their lives. You and your childhood friends, deciding that a normal life would be too boring, formed an adventuring band [Choose a name amongst yourselves--DM] and headed out into the newly peaceful world.
Years later and with a reputation for dependability under your collective belts, at the foot of the Demon Wastes you met the Jade Dragoons as both of your groups were on the run from the indigenous demon-blooded tribes local to the area; the Dragoons stole your airship as one of them was of Lyrander blood and forced you to trek back to civilization on foot.
Over the years you've run into Jade Dragoons on numerous occasions as the both of your groups tend to run in the same circles. Most recently you were in Kaarnath, hired to infiltrate some ancient dwarven ruins and retrieve a diamond scepter once used by the Dwarven kings of old. Unfortunately, the Dragoons were hired to scavenge relics in the same ruin and instead of facing you openly, they called in Karnaathi armed forces and you were arrested for theft and espionage.
You've spent the last 48 days incarcerated with a bunch of worthless Karnaathi undesirables and were set free two weeks ago. Unfortunately, you lost most of your gear as it was either confiscated by the Karn armed forces or stolen on-site by the Dragoons.
You find yourselves heading home now, to Hommlet. You haven't visited in over 7 years, though you're sure that not a lot has changed; its a small town after all. Right about the time you left initially, a group of retired soldiers came into town and cleaned out some cultists that had been causing some problems; honestly, you don't remember much about it save that the cultists didn't worship the gods so much as they worshiped the elements. Still, in your work you've seen stranger things.
What Happens Now
You find yourselves about 4 days southwest of Ardev, just within reach of Hommlet when you come across some burning wagons and dead bodies. You can hear screaming nearby. As you get closer you see a hulking, heavily muscled shaggy humanoid with a pair of massive horns throw a child into one of the burning wagons; the child's mother screams. The creature spots you and roars, pulling a massive axe from the corpse of a ochre-robed figure. Several people huddle in the broken remains of the wagon, cowering.
[DM: Roll initiative please, post the link to your roll as well.]
[DM: Please post your Name, current HP, your AC, and your Saves in the title bar of your message during combat.]
[No battle-mat right currently, I'll be able to do those when I get my old computer back as I don't have any mapping software on this machine; no maps for a couple weeks... unless someone knows of a free, easy to use mapper.]