Krual Juno [Work in Progress]
Krual Juno [Work in progress] -missing standard equipment price and
magic items. + clean up the text and code.
[sblock]
Male Dragonborn Paladin
Level 9
Unaligned
Representing Drowned Hero
Code:
Strength 18 (+4)
Constitution 14 (+2)
Dexterity 12 (+1)
Intelligence 10 (+0)
Wisdom 14 (+2)
Charisma 16 (+3)
Height: 6' 8"
Weight: 300 lb
Scales: Silvery
Eyes: Light Brown
Hair: None
Age: 25
Maximum Hit Points: 77
Bloodied: 38
Surge Value: 21 [includes draconic heritage]
Surges / Day: 12 [includes constitution modifier]
Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Normal
Code:
Initiative: 1d20 +5 = + 4 [half level] + 1 [dexterity]
Base Strength Attack: 1d20 +8 = + 4 [half level + 4 [strength]
Base Dexterity Attack: 1d20 +5 = + 4 [half level + 1 [dexterity]
Base Constitution Attack: 1d20 +6 = + 4 [half level + 2 [constitution]
Base Intelligence Attack: 1d20 +4 = + 4 [half level + 0 [intelligence]
Base Wisdom Attack: 1d20 +6 = + 4 [half level + 2 [wisdom]
Base Charisma Attack: 1d20 +7 = + 4 [half level + 3 [charisma]
Code:
Armor Class: 24 = 10 + 4 [half level] + 8 [plate] + 2 [if carrying Heavy shield]
Fortitude Defense: 19 = 10 + 4 [half level] + 1 [paladin] + 4 [strength]
Reflex Defense: 18 = 10 + 4 [half level] + 1 [paladin] + 1 [dexterity] +
2 [if carrying heavy shield]
Will Defense: 18 = 10 + 4 [half level] + 1 [paladin] + 3 [charisma]
Armor: Plate
Shield: Large
Attacks:
Code:
Unarmed Melee: 8 vs AC [+8 strength]; damage 1[W]=1d4+4 [strength]
Mace: +10 vs AC [+8 strength] [+2 proficiency]; damage 1[W]=1d8+4
[strength] 6 lb (Mace) versatile
Add +1 damage for Weapon Focus -- Mace
Longsword: +11 vs AC [+8 strength] [+3 proficiency]; damage 1[W]=1d8+4
[strength] 4 lb (Heavy blade) versatile
Scimitar: +10 vs AC [+8 strength] [+2 proficiency]; damage 1[W]=1d8+4
[strength] 4 lb (Heavy blade) High crit
Bastard sword: 8 vs AC [+8 strength] [not proficient]; damage 1[W]
=1d10+4 [strength] 6 lb (Heavy blade) versatile
Hand crossbow: +7 vs AC [+5 dexterity] [+2 proficiency]; damage 1[W]
=1d6+1 [dexterity] range 10/20 2 lb (Crossbow) Load free
Longbow: +7 vs AC [+5 dexterity] [+2 proficiency]; damage 1[W]=1d10+1
[dexterity] range 20/40 3 lb (Bow) Load free
Add +1 damage for Weapon Focus -- Bow
Code:
Dragon Breath +10 [strength + 2] vs reflex; damage1d6+2 [constitution]
Enfeebling Strike +7w [charisma] vs AC
Holy Strike +8w [strength] vs AC
Shielding Smite +7w [charisma] vs AC
On Pain of Death +7i [charisma] vs will
Arcing Smite +8w [strength] vs AC
Hallowed Circle +7i [charisma] vs reflex
Benign Transpositoin +7w [charisma, special] vs AC
Radiant Pulse +7i [charisma] vs fortitude
w Weapon-based power. Apply adjustments for proficiency, situation,
feats, magic, etc.
i Implement-usable power. Apply a bonus as appropriate.
Base Saving Throw: d20 vs 10
Languages: Common; Draconic;
Skills:
Code:
Acrobatics: +1 = 1 [dexterity] + 4 [half level]-2 [armor]-2
[shield]
Arcana: +4 = 0 [intelligence] + 4 [half level]
Athletics: +4 = 4 [strength] + 4 [half level]-2 [armor]-2
[shield]
Bluff: +7 = 3 [charisma] + 4 [half level]
Diplomacy: +7 = 3 [charisma] + 4 [half level]
Dungeoneering: +6 = 2 [wisdom] + 4 [half level]
Endurance: +2 = 2 [constitution] + 4 [half level]-2
[armor]-2 [shield]
Heal: +11 = 2 [wisdom] + 4 [half level] + 5 [class training]
History: +11 = 0 [intelligence] + 4 [half level] + 2 [Dragonborn]
+ 5 [class training]
Insight: +6 = 2 [wisdom] + 4 [half level]
Intimidate: +14 = 3 [charisma] + 4 [half level] + 2
[Dragonborn] + 5 [class training]
Nature: +6 = 2 [wisdom] + 4 [half level]
Perception: +6 = 2 [wisdom] + 4 [half level]
Religion: +9 = 0 [intelligence] + 4 [half level] + 5 [class
training]
Stealth: +6 = 1 [dexterity] + 4 [half level] + 5 [skill
training]-2 [armor]-2 [shield]
Streetwise: +7 = 3 [charisma] + 4 [half level]
Thievery: +1 = 1 [dexterity] + 4 [half level]-2 [armor]-2 [shield]
Feats:
Code:
Armor of Bahamut
Skill Training -- Stealth
Weapon Focus -- Bow
Weapon Focus -- Mace
Weapon Proficiency -- Longbow
At-Will:
Code:
Basic Melee Attack: By weapon, damage 1[W]+4 [strength]
Basic Ranged Attack: By weapon, damage 1[W]+1 [dexterity]
Bull Rush: +8 [strength] vs fortitude
Grab: +8 [strength] vs reflex
Move grabbed target: +8 [strength] vs fortitude
Escape: +1 [acrobatics] vs reflex / +4 [athletics] vs fortitude
Divine Challenge [Paladin][minor action]
Lay On Hands [Paladin][minor action][2/day]
Enfeebling Strike [Level 1]
Holy Strike [Level 1]
Other Standard Actions:
[sblock]
Administer a potion; Aid another; Charge [+1 to basic melee attack or bull
rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense;
Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast
escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery
depending on circumstances)
Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift;
Squeeze; Walk; may include some skills during combat (i.e., Acrobatics,
Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop
prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow
an item; Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter
Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
[/sblock]
Encounter Powers:
Code:
Second Wind
Spend an Action Point [free action, not in surprise round]
Dragon Breath, Poison [Dragonborn][minor action]
Channel Divinity
Divine Mettle [minor action]
Divine Strength [minor action]
Armor of Bahamut
Shielding Smite [Level 1]
Arcing Smite [Level 3]
Benign Transpositoin [Level 7]
Daily Powers:
Code:
On Pain of Death [Level 1]
Martyr's Blessing [Level 2 Utility][immediate interrupt]
Hallowed Circle [Level 5]
Wrath of the Gods [Level 6 Utility][minor action]
Radiant Pulse [Level 9]
Dragonborn
* +2 Strength, +2 Charisma (already included)
* +2 History, +2 Intimidate
* Dragonborn Fury (when bloodied, +1 on attacks)
* Dragonborn Heritage (healing surge includes constitution bonus)
* Dragon Breath
Paladin
* Channel Divinity -- Divine Strength
* Channel Divinity -- Divine Mettle
* Divine Challenge
* Lay On Hands
Krual Juno's Equipment:
Code:
Arrows (quiver of 30) x3
Crossbow bolts (quiver of 20) x1
Backpack
Bedroll
Blanket, winter x1
Crowbar
Everburning torch
Firewood (1 day) x4
Flint and steel
Grappling hook
Lantern (hooded)
Manacles x2
Oil flasks x4
Pouch (belt) x1
Rations (1 day) x10
Rope (50', silk) x2
Signal whistle
Spyglass
Sunrods x2
Tent
Waterskins x1
Whetstone
Healer kit
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Magic items:
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Code:
[COLOR="RoyalBlue"]***[/COLOR] [COLOR="Orange"]Weapon: Any Ranged: Thunderburst Weapon[/COLOR]
Suddenly, the projectile explodes in a burst of violent sound.
[COLOR="red"]Lvl 9 +2 4,200 gp [/COLOR]
Lvl 14 +3 21,000 gp
Enhancement: Attack rolls and damage rolls Critical: +1d6 thunder damage per plus
Power (Daily ✦ Thunder): Minor Action.
The next ranged basic attack you make with this weapon before the end of
your turn becomes a burst 1 centered on the target. Use your normal attack bonus for the basic attack, but against Fortitude. Each target hit takes thunder damage equal to the normal damage you would deal with a ranged basic attack with the weapon.
[COLOR="RoyalBlue"]***[/COLOR][COLOR="Orange"]Armor: Battleforged Armor[/COLOR]
The dwarves and the dragonborn argue over which race invented this enchanted armor.
[COLOR="Red"]Lvl 10 +2 5,000 gp [/COLOR]
Lvl 15 +3 25,000 gp
Armor: Plate
Enhancement: AC
Property: If you use your second wind when you are bloodied, regain an extra 1d10 hit points. Level 15 or 20: Regain an extra 2d10 hit points.
[COLOR="RoyalBlue"]***[/COLOR][COLOR="Orange"]Shield: Shield of Defiance: [/COLOR]
This enchanted shield provides immediate healing after you receive a critical hit.
[COLOR="Red"]Lvl 8 3,400 gp[/COLOR]
Item Slot: Arms
Power (Daily ✦ Healing): Immediate Reaction. You can use this power when a critical hit is scored on you. You can spend a healing surge.
Level 18: Regain an additional 2d6 hit points.
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:
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