Lolth and the Temple of Elemental Evil (my players out!) [updated 11/29]

Halivar

First Post
UPDATE: New info and some story questions I have you guys at this post.

EDIT: I changed every occurrence of Lloth to Lolth, since WD is right and it's 1E.

The thread is marked 1st Edition, but what I need is some general story advice.

First let me tell a story.

My players started 1st Edition with a dungeon that I randomly rolled up using the DMG. One of the encounters was a group of stirges, and the loot for this particular encounter rolled up a ring of three wishes. Now, a better DM than I might have said, "You guys are level 1, so I think I'll roll again." For whatever reason, I was amused by the strange odds, and I let it stand. After all, it was a one-off dungeon we were just doing for funsies while on break from 4E. Besides, they needed one of the wishes to regrow an arm the ninja lost to a green slime.

The elven wizard put the ring in his backpack, wrote it down on the back of his character sheet, and it passed out of all recollection.

And some things that should not have been forgotten were lost.

Fast-forward 4 or 5 months. I want to start the Temple of Elemental Evil. All the other campaigns are done, and I want to go for the long haul here. My players really liked their characters from the one-off, and ask if they can keep them. I say yes, because with their loot they can hire proper henchmen (and hopefully lose fewer limbs).

We go through T1: Hommlet. The party's doing really well. On the last approach to Lareth, however, the party overextends itself. By the time they reach Lareth, most of the party is in the 1-3 hit-point range, and several of them have already crossed the 0 threshold, and can thus not take part in any fighting. Lareth and 8 guards now face the players.

I believed that we were in for a TPK, as did the players. Everyone is pouring over their character sheets, desperate for a last gambit to save them. The wizard jumps up exultantly. "I pull the ring of wishes out of my bags! I wish Lareth the Beautiful was on our side!"

I sat there for a bit. I actually didn't know what you could do with a wish. I'd totally forgotten the ring even existed. But I figure my choices are (1) let the player have his wish or (2) end the game in a TPK and we do something else next week. I let it play. Both Lareth and the M-U collapse into a comatose state. The party barely manages to wipe out the guards.

So what changed?

In changing Lareth's alignment and allegiances, the module has to be severely modified. For one thing, the party gained access to plot-critical information MUCH earlier than the module would otherwise allow. They know about Zuggtmoy, the alliance with Iuz, and, most importantly, the intense factional antagonism in the ToEE.

According to the module, once Lareth is killed, an assassin shows up to attack the party. I modified this so that the assassin comes for Lareth instead, with a diversionary attack on the players to give the master assassin cover.

How Lolth is involved

In T1, Lareth is described as "the young, dark hope of chaotic evil" and as an adherent of Lolth. In fact, this is appears to be the beginning and end of Lolth's involvement in the Temple of Elemental Evil (unless I missed something). With Lareth dead (if you go by the module as written), Lolth has no further power base in the temple's faction war.

However, Lolth didn't lose Lareth to death; if she had, she would still have what was hers: his soul. By redeeming Lareth, the party did something worse to Lolth: they stole from her something that was rightfully hers. Lareth was "vested" by Lolth; her loss in these events would be palpable, and not something easily ignored, even by such a cruel and capricious demoness.

The last wish

I wasn't sure what to do with Lolth, so I put her on the back-burner while the party ventured to Nulb. There they met Otis, Y'dey, and all the other personalities of that pirate town. They picked some fights, burned down an inn, and in general made themselves VERY unwelcome.

The party found themselves without a home-base of any sort. They decided to wish one into existence, using the last wish in the ring of three wishes. By this time, I'd read the wish rules, but still found them to be quite vague. Because the party's need was great, I decided to be permissive: I ruled that wish had a 6-second cast time, and thus they could wish for whatever they could cram into those 6 seconds. I pulled out a stop-watch (you should have seen their faces; everything turned serious so quickly).

The players spent the better part of that session nailing down the exact legalese and doing practice runs to see if they could say the wish in exactly 6 seconds or less. I have to say, I thoroughly enjoyed imagining ways to turn their out-takes and misspoken words into terrible calamities.

In the end, they wished for a ring that could summon a hidden portal (once a day) leading to a fully-staffed, SAFE extra-dimensional palace with food and drink, dismissable at will. Thus they could adventure for days, possibly weeks before returning to home-base.

Seem like a lot? It is. However, the wording on wish is very adamant on one point: the wish is granted by a deity. Which deity? Well, when the party steps into their mansion (after spending 20 minutes searching for the "hidden" portal, as specified in the wish), they are greeted by an enormous, obsidian shrine of Lolth.

I've decided that Lolth feels the party owes them a champion. They took her last one, so they will take his place in advancing her agenda in the Temple of Elemental Evil.

Questions I have:

1) What is Lolth's agenda in the ToEE? Lareth was at a forward post of the ToEE, but he had no troops or acolytes in the temple itself.

2) Why was he outcast?

3) What was his eventual goal w.r.t. the ToEE? What does Lolth want?

4) WHY does she want the party to succeed? Revenge? Or is this a Kaiser Sose-like double-cross?

BTW, I'm about to introduce A1, tying it to Nulb instead of Freeport. It's my understanding that the Slave Lords series leads up to the Queen of the Spiders series. How can I better integrate the complications that have arisen in T1-4, along with Lolth's deeper involvement, and the AGDQ series?

EDIT: I forgot to mention that the ring itself is artifact level, since it is almost as powerful as Baba Yaga's hut. The M-U obtained a legend lore reading for it, upon which he discovered that it is a wedding ring that grants some drow racial abilities. I wanted time to make an appropriate rhyme for it, but I can't do that on the spot. I'll make one for him before next week.
 
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One bonus to all of this is that the 1e adventures in question provide tantalizing clues and potential hooks without tying them all together. So you can tie them together however you want.

I didn't run the Temple of Elemental Evil in my 3e classic module campaign, but I have run the A and G series, having one spring board eventually into the other. When I ran them, I removed obvious references to Drow from the adventures before G3 so they'd remain a surprise. I changed Edralve in the A series from a Drow to a surface elf - who happened to worship the abomination that is Lolth. I made her an agent of Lolth and the Drow of the Fane of Lolth, in the Vault. I put Stalman Klim, priest of the Earth Dragon, up as an agent of Eclavdra, also in the vault but following the Elder Elemental God heresy - that tied in well with Klim's Earth Dragon idea.

As far as Lareth in the ToEE goes, he could just be an agent of Lolth acting as an ally/observer/liaison in the ToEE, in part, because clans like the Eilservs in the Vault have been defecting over from Lolth worship. He'd act like a mole in the organization - being apparently allied but actually an enemy.

Those are just a couple of ideas I can jot down before I have to run off for lunch and get back to work. But hopefully, if you have questions, we can bat a few more ideas back and forth.
 

Possible spoilers for Return to the Temple of Elemental Evil below. Answering not quite in order:

Questions I have:

1) What is Lloth's agenda in the ToEE? Lareth was at a forward post of the ToEE, but he had no troops or acolytes in the temple itself. ...

3) What was his eventual goal w.r.t. the ToEE? What does Lloth want?

According to Return to the Temple of Elemental Evil, after the fall of the temple and the imprisonment of Zuggtmoy:

RttToEE said:
After the temple fell, a number of drow were seen in the area, searching the ruins. There were actually two factions present: Some were followers of Lolth, looking for objects of power and servants of the temple who could be co-opted by the demon queen. Lolth felt a strong connection to the entire operation, since she believed that at least some of the servants of Tharizdun were actually worshipers of hers. Her drow servants were also there to find out what had become of her rival, Zuggtmoy.

Lareth is also the prophesized Champion of Elemental Evil; however, nobody has a clue about this in ToEE, including him.

Since the events of the module take place nine years after the fall of the temple, I think it's safe to assume that Lareth was one of the temple priests who Lolth's servants managed to co-opt. As he is the CoEE, I presume that he was a true member of the cult before his suborning.

2) Why was he outcast?

From society? Because he became a known member of the cult of Elemental Evil. From the temple? Because he was suborned by Lolth.

4) WHY does she want the party to succeed? Revenge? Or is this a Kaiser Sose-like double-cross?

I imagine that she sees the following happy outcomes as possible:

1. The party is slain, Lareth along with them.
2. Lareth dies, and the party smashes the forces of her rivals in the ToEE.
3. The party smashes the forces of her rivals in the ToEE.
4. The party discovers what happened to Zuggtmoy.
5. The party decides to root out the cult of EE, which includes the cult of the Elder Elemental Eye that has infested the drow.


BTW, I'm about to introduce A1, tying it to Nulb instead of Freeport. It's my understanding that the Slave Lords series leads up to the Queen of the Spiders series. How can I better integrate the complications that have arisen in T1-4, along with Lloth's deeper involvement, and the AGDQ series?

Ooh, nice tie-in!

I have never read the A1-A4 megamodule, only the originals. It's my understanding that there is some additional material in there, and it's possible that is where the tie-in occurs, but other than the existence of a drow slaver, I can't think of any particular connection.

However, you could say that many of the slaves are taken by the giant raids and given to the slavers cheaply.

As far as tying ToEE to the Slaver modules, perhaps the Temple forces are buying certain types of people for sacrifice (children, young women, pregnant women, etc). Now that he's good, Lareth wants to put a stop to this- possibly he thinks it would be more efficient to do so at the Slaver end instead of the Temple end.

EDIT: I forgot to mention that the ring itself is artifact level, since it si almost as power ful as Baba Yaga's hut. The M-U obtained a legend lore reading for it, upon which he discovered that it is a wedding ring that grants some drow racial abilities. I wanted time to make an appropriate rhyme for it, but I can't do that on the spot. I'll make one for him before next week.

That's an awesome touch and a great way to tie it in to Lolth.
 

Great ideas, Jester. I didn't know about the cult of the elder elemental's drow connection (I'm discovering this mythos for the first time with my players). That is a great way to tie in.

I didn't mention it in the OP, but the master assassin succeeded in killing Lareth. He is now safely ensconced in the arms of St. Cuthbert, RIP (and thus out of Lloth's reach forever; his loss to her is now complete).

I love the idea that Lareth was an original member of the ToEE. After all, he isn't drow, so he must have been a convert.
 

Nice! I have been playing through Temple of Elemental Evil on a bi weekly basis for over a year now AND I started running the "A" series mega module over two months ago. In fact we start tonights game with them as Slaves.

The Giants/Drow/Lolth series was my last campaign.
 

Lolth was supposed to have a more prominent role in the tToEE...but by the time Mentzer had finished adapting it, she was out.

There are some really good posts on this floating around the interwebs explaining this, but I don't really know were they are.

Similarly, there are links with the Drow and the elder elemental god, and other drow dieties, and non-drow followers for Lloth (I mean all in the original Gygax, or direct interpretations there of, not talking about what came later). Again, I am sure there is an excellent summary out there.

As for the As and tToEE, thats a LOT of gaming! Nice if you have time for it, I suppose.

As an aside, WotC is re-releasing the A series in all its AD&D glory.
 




You sound up to your eyeballs in T1-4. That's gotta be fun.

There are a lot of secrets about those modules, including the slavers series. Definitive answers on your questions are probably better off handled via PM. And that's only for those with answers in the module.

You don't need to drop Freeport to tie these two series together. Nulb is a river town where the waterway doesn't connect to the Velverdyva, but Wooly Bay. The town has no common access across land, no roads or pathways. It is a hive from villains to hide and act like villains. There is no reason some wouldn't be involved in slavery. In fact, if the PCs ever do lose and get captured, they might end up involved in the A-series without intending it.

As to question #4, this is probably Lolth's means of revenge. She tempts the Pcs to become her unwitting tools to further the ends they originally fouled up in the first place. Killing two birds with one stone is the smart way to go. it's not like this extraplanar realm doesn't belong to her anyways. She's granting access, not ownership.

As to GDQ, I'm not sure how much would trickle all the way down to Nulb, much less Hommlett. The Temple is pretty much it's own situation. Visitors from the A series who have a clue about GDQ might be the only way to really go, but even they would be pawns at this point.
 

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