The Crimson Binome
Hero
At one point during the playtest, they were experimenting with recovery as a constant rate function. Instead of Hit Dice to spend during a short rest, or healing up to full overnight, you would heal at a constant rate of something like 10% per hour.So I would like to see them blended together into a "rest". Something where you can take a quick breather and everyone can regain some (1/4?) of their resources. To fully recover you need multiple rests, which cannot be done in rapid succession (1 rest per 12 hours?).
You could extrapolate that out to work with every resource, with just straight math. Instead of gaining 100% of your HP back every 24 hours, you would get back (1/24) of your HP back every hour. Instead of recovering Action Surge after a short rest, you would get it back every eight hours; and when you went up to twice per short rest, you would instead recover it after four hours.
You would probably want to switch to a spell point variant if you did it that way, though.