Micah Sweet
Level Up & OSR Enthusiast
Those were more than enough differences for me.As someone who has played and DMed 3e, 4e and 5e extensively, it really wasn't. The biggest difference was the language used and the mechanics > fluff approach.
Those were more than enough differences for me.As someone who has played and DMed 3e, 4e and 5e extensively, it really wasn't. The biggest difference was the language used and the mechanics > fluff approach.
Meanwhile I wish 6e would be based on exactly that... every class being warlock
I agree the warlock is the best designed class. But that doesn't mean I want every class to have the exact same design.Yeah, that's a common complaint with AEDU, and one the devs tried to address with the 4e Essentials. I really like AEDU and see the 5e Warlock as the best designed class of the edition, but obviously YMMV.
If I recall correctly, they restored all spells for spellcasters, and a piddly, pathetic fraction of hit points for everyone else (including casters). So yeah, not ideal and/or balanced.How do rests work in Pathfinder?
It seems I don't even remember how they worked in pre 4e D&D... But I don't think they were restoring everything in eight hours...
With spell slots it is rather tricky to come up with an easy and elegant system that would let you regain portion of your spells via resting. Arcane Recovery is already rather clunky, and that sort of mechanic wouldn't work if you wouldn't want the highest level of spells to be recharhable with one rest. With spell points it would be super easy, but those feel wrong for D&D.If I recall correctly, they restored all spells for spellcasters, and a piddly, pathetic fraction of hit points for everyone else (including casters). So yeah, not ideal and/or balanced.
This! If the players think there's no consequences, then they'll do what they want. This is not a failure of the rules, but a failure of DMing. I've never suffered much of an issue with the 5MWD, because I will adjust the adventure/world based on the actions of the players. Yeah, this might be more work and it might end your carefully crafted campaign, but if the players can get away with bad behavior, your campaign is going to be ruined anyway.If the Doom Clock (or, less dramatically, a Consequence for the Passage of Time) is a bluff, no rules are going to help the DM resolve that situation.
I know I get flak on these boards for it but right there... that is the right answer. Talk, like adults (or as close to adults as a bunch of 40 and 50 year old dudes playing make believe get).Yeah the idea the DM is breaking the trust as much as the players allegedly "abusing" the 5MWD there.
The DM's response should be "Didn't we agree not to abuse the 5MWD?" and then actual conversation about it,
I just don't agree.This! If the players think there's no consequences, then they'll do what they want. This is not a failure of the rules, but a failure of DMing. I've never suffered much of an issue with the 5MWD, because I will adjust the adventure/world based on the actions of the players. Yeah, this might be more work and it might end your carefully crafted campaign, but if the players can get away with bad behavior, your campaign is going to be ruined anyway.