long term curses?

What you described is how it works. The only difference is that the flavor text cites "malevolent spirits" instead of an ethereal devil. :)
 

log in or register to remove this ad

There really isn't any "flavor text" in the book outside of the
clearly-identified in-character "quotes".

Spontaneous curses essentially consist of the user yelling "Hey!
Malevolent or wrathful spirits who enforce curses! Over here!
That's right, over here! Listen to me! I want you to go and get that
guy over there!".

That's why they're noted as invariably backlashing under various
circumstances and sometimes backlashing regardless of
circumstances. Since the person laying the curse is voluntarily
invoking it, they get no save - just like with any other bit of magic
someone uses voluntarily.

If a character is foolish enough to throw lots of spontaneous curses, they'll be hurting themselves rather than gaining an advantage. It's kind of hard to powergame by repeatedly bashing yourself in the head.
 

What you described is how it works. The only difference is that the flavor text cites "malevolent spirits" instead of an ethereal devil. :)

Well the difference is that my answer can be done with canonical D&D without introducing an extra supplement.

If you really like this new system then that's great, I'm just saying you don't need it to get the end result you described.

Plus I'm uncomfortable citing unspecified "malevolent spirits" which raises all kind of questions about the cosmology and rules interactions between these "malevolent spirits" and certain magics like the various wu-jen spirit spells or dimensional lock, etc.

I can't really comment as I haven't read the supplement you're discussing but I'd be concerned whether it fits neatly with the system and cosmology presented in regular D&D. What spells can defend against curses or interact with them in other ways, etc?
 

Remove ads

Top