Ahhh... but Mr. RBDM you are forgetting the Avaya factor.
Disintigrate takes care of that pesky problem
That and her sharp well worn sacrificial daggers.
"I SEE DEAD PEOPLE"
Avaya
Disintigrate takes care of that pesky problem

That and her sharp well worn sacrificial daggers.
"I SEE DEAD PEOPLE"
Avaya
MarauderX said:I think I'll reverse my decision on the magical healing. The aim there was to prevent a 1st level adept from succeeding 100% of the time and give non-magical medics a reason to exist where a god's power cannot.
For the large battles with 20+ guys dropping like flies, DM discretion and pregenerated averages against the stabilization and damage already taken will have to be used for the sake of time, just like they are now. The only difference is that the length of time available to die is greater.
The point is to give both heroic PCs and NPCs a wider range in which to survive multiple high-damage attacks in a round. As the AC versus to-hit increase with the levels, the damage mitigation does not match the damage output. This is also mechanism allowing a 19th level character swarmed in a surprise round a greater chance to survive. As smart enemies will decide to chew up one PC at a time, the first target PC might not get the protection or healing before acting. The space of -1 to -10 will flash by with a single hit, with or without stoneskin or other DR.
All characters will already know this to an extent. When they know a cleric is on the field, they may decide to take a few more attacks on a downed BBEG instead of cleaving into one of his minions. Now when that cleric hits his BBEG boss with a cure critical, that BBEG doesn't pop back into action.
One of the last items is abusing the Die Hard feat, of which I would immediately be guilty. Die Hard would only work in the range of -1 up to -10 plus Con bonus.
A commander may also instruct his army on how to fight, such as spare no one or make them beg forgiveness. Whoever wins the battlefield may recover more heroic wounded troops and may also grant mercy to the losers. Or the winner could slay all of those dying enemies, ensuring they will never muster again. Such commands would surely affect the moral of the soldiers in large-scale battles.