Journeymanmage
First Post
It depends on what your definition of is is.
–Bill Clinton, during his 1998 grand jury testimony

It depends on what your definition of is is.
–Bill Clinton, during his 1998 grand jury testimony
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The ending condition for the effect is "until the end of the encounter". The regeneration is an additional effect that only occurs while you aren't bloodied.Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2.
while(!END_OF_ENCOUNTER)
{
// ... other stuff
Damage = Damage + 2;
if(HitPoints >= 0 && HitPoints <= (HitPoints/2) {
Regenerate(2);
// ... other stuff
}
I believe the word in debate there was "it", not "is".
Code:while(!END_OF_ENCOUNTER) { // ... other stuff Damage = Damage + 2; if(HitPoints >= 0 && HitPoints <= (HitPoints/2) { Regenerate(2); // ... other stuff }
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while(!END_OF_ENCOUNTER)
{
// ... other stuff
Damage = Damage + 2;
if(HitPoints <= (HitPoints/2)
{
Regenerate(2);
}
// ... other stuff
}
void Regenerate(int amount)
{
if (HitPoints > 0)
{
HitPoints = min(HitPoints + amount, MaxHitPoints);
}
}
Turns on and off until you end the stance.Compendium(Boundless Endurance) said:Daily Healing, Martial, Stance
Minor Action Personal
Effect: You gain regeneration 2 + your Constitution modifier when you are bloodied.
Stops when either condition is met (OR). Stops if the player is no longer bloodied OR if the encounter ends even if the player is still bloodied.Compendium(Melora's Tide - feat) said:Encounter Divine, Healing
Minor Action Ranged 5
Channel Divinity: You can use only one channel divinity power per encounter
Target: You or one ally; bloodied target only
Effect: The target gains regeneration 2 until the end of the encounter or until he or she is no longer bloodied.
Compendium(Longtooth Shifting) said:Encounter Healing
Minor Action Personal
Requirement: You must be bloodied.
Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2.
According to most here....turns on and off just like the DAILY power stance as needed, is an encounter power AND just for fun gives a +2 bonus to damage making it strictly superior to Melora's Tide in every way.
Arg! Somehow it posted prematurely!
I'm going to get all OO up your code and suggest this instead:
There, I think that's better. P.S. -- sorry, it's a compulsion.Code:while(!END_OF_ENCOUNTER) { // ... other stuff Damage = Damage + 2; if(HitPoints <= (HitPoints/2) { Regenerate(2); } // ... other stuff } void Regenerate(int amount) { if (HitPoints > 0) { HitPoints = min(HitPoints + amount, MaxHitPoints); } }
Infidel! Kill! Kill!
Actually, that isn't OO ;-)