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Longtooth Shifting - regen 2?

thejealousbull

First Post
I cannot for the life of me track down what "regeneration 2"(4,6,etc) is or how to use it. I understand that you gain health back until you aren't bloodied anymore; but, how much health do you gain back and how long does that take?!

The definition in the PH doesn't clarify this AT ALL.

PLEASE HELP! very frustrated...
 

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If you have regeneration X, you regain X hit points at the start of your turn- but only if you have 1 or more hps.

So let's say that I have 25 hp and regeneration 2. Let's say that some monster hits me for 20 points plus ongoing 5 (save ends).

Two things happen at the start of my turn: I take 5 (ongoing) damage, and I regenerate 2 hps. If I take the 5 ongoing damage first, I won't regenerate (as I will be at 0 hp), but since start-of-turn effects happen in the order you choose, I'll regain 2 hp (leaving me at 7) before I take the ongoing 5- then really, really hope I make that save at the end of my turn!
 

You regain X hit points at the start of each turn. It's an encounter ability without a fixed duration, so it lasts 5 minutes. (That's easily enough time to get out of the bloodied state.)
 

I cannot for the life of me track down what "regeneration 2"(4,6,etc) is or how to use it. I understand that you gain health back until you aren't bloodied anymore; but, how much health do you gain back and how long does that take?!

The definition in the PH doesn't clarify this AT ALL.

PLEASE HELP! very frustrated...

PHB page 293, RC page 260 amongst other places.

The gist is at the start of each turn you gain a number of hit points equal to your regeneration if and only if you have positive hit points (IE once below 1 hit point regeneration stops working). Note that different sources of regeneration are specifically NOT cumulative. If you have more than one source only the most potent one works.

Regeneration IS a form of healing, but it has nothing to do with surges, generally other bonuses and such don't apply to regen, but there are a few possible corner cases.
 

What others have said above. One extra detail: the power lasts until the end of the encounter, but the regen only happens if you begin your turn bloodied. This means that, after you activate the power, if you heal up past bloodied, and then get damaged back into bloodied, the regen kicks in again. You just don't get it if you're above bloodied HP at the start of your turn.
 

So just to clarify: regen "2" means i regenerate 2 hit points at the start of each turn. it will last for 5 minutes or until i am no longer bloodied. if i fall back into bloodied it reactivates from the beginning. This is an automatic racial trait that i do not need to roll for.

also...thank you all for your quick responses...
 

So just to clarify: regen "2" means i regenerate 2 hit points at the start of each turn. it will last for 5 minutes or until i am no longer bloodied. if i fall back into bloodied it reactivates from the beginning. This is an automatic racial trait that i do not need to roll for.

also...thank you all for your quick responses...

I don't recall how it is written up in PHB2, but the Compendium lists it as a minor action Encounter power that requires being bloodied to activate. The damage bonus then lasts the whole encounter (and doesn't care about being bloodied, so even if you heal some after that you get the +2 damage bonus till the encounter ends). The regeneration also lasts till the end of the encounter (or 5 minutes) and as stated will only work while you are bloodied. So you do have to expend a minor action to start getting the benefits, which COULD prevent you from getting them and does imply you have to initiate Longtooth Shifting on your turn. So the process would be you get bloodied, your turn comes around, you don't regenerate at that start of that turn, you burn your minor action to shift, at which point you could attack and get +2 untyped damage bonus (IE stacks with anything), and if you're still above 0 hit points at the start of your next turn you'd regenerate 2 hit points (or 4/6 at higher tiers). Various things could prevent you from being able to pull this off, such as being knocked directly below 0, or being Stunned by the time your turn comes around right after being bloodied.

Honestly its not a BAD racial power, pretty handy for a defender or striker that is likely to be getting hammered on pretty often (paladins are a surprisingly good choice for a longtooth shifter as they're constantly burning hit points to heal their allies). Its a bit more iffy for your back line types who usually have a lot of other uses for a minor action and typically might not be quite as concerned about every hit point constantly (I once had a guy play a warlock that avoided taking any damage for 4 levels, lol).
 

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