Looking back on 3.x-era d20 products: which kinds were most useful?

buzz

Adventurer
The thread about Monte's 20-level spell system got me thinking about all of the third-party d20 material I've bought over the years. Which ended up being useful to me, and/or did I feel were worth keeping? Which weren't?

The main thing I realized is that any book that served mainly as a rules add-on for D&D almost never got used. I played a BoEM sorcerer for a bit, but honestly didn't enjoy the class as much as the WotC one. There simply wasn't as much "infrastructure" in the core books to support the variant as there was for the original. Not to mention, my D&D groups have been largely WotC-focused, product-wise. The DMs generally did not invest in the third-party stuff, ergo, they didn't always want to use it in our campaigns.

For the most part, it's the above that I sold en masse when cleaning out my game shelf recently. A lot of it was cool, but I just never used any of it.

What we did use consistently were adventure and setting product. Necromancer settings and adventures have figured pretty prominently in our games; "Crucible of Freya" basically launched my Saturday crew. And, early on in the 3.0 era, I made use of Atlas' Penumbra line. I also am holding on to my copy of Midnight 2e, as it's just so freaking cool that I'm not letting go of it. Ditto Ptolus. (A 4e update of that would be a godsend.)

More interestingly, it's stand-alone OGL product I've been the most happy with, namely Iron Heroes, Spycraft 2.0, and M&M.

So, going forward... I really don't see myself investing in any 4e equivalent of the many class, race, and subsystem splats we saw for 3.x. Precedent has shown that this stuff will just collect dust on my shelf. Adventures I will definitely keep my eye on; I look forward to what Paizo and Necromancer might do with 4e.

OGL games? I'll wait and see. A 4e-updated IH would be a no-brainer for me. M&M and SC2.0 basically are their own games now, and don't need any updating.

That said, I will probably not be going on any buying sprees the way I did when d20 first launched. WotC alone produces more support product for D&D than I can reasonably use. And I play non-D&D d20 games so infrequently that I can only justify so many purchases.

(Not to mention, my tastes have changed enough since d20 came into existence that I'm far more likely to impulse purchase indie RPGs than I am d20 products.)
 

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As I've mostly been a core-only player for the duration of 3rd edition, adventure modules are far and away the most useful books I've come across. New rules or prestige classes that get featured in modules sometimes make it into my game in some shape or form, but I've had very little interest in anything purely rules-based since the dawn of 3e.
 

buzz said:
The main thing I realized is that any book that served mainly as a rules add-on for D&D almost never got used...What we did use consistently were adventure and setting product...More interestingly, it's stand-alone OGL product I've been the most happy with...
I agree with all of this, especially the part about being most happy with stand-alone OGL product (in my case, M&M, C&C, Northern Crown, and OSRIC).

As far as d20 material, I got the most value out of adventures and settings, with Necromancer Games material topping both lists (Wilderlands and the Judges Guild adventures, Tomb of Abysthor, Rappan Athuk, Demons & Devils, Lost City of Barakus, Coils of Set, et cetera).
 

I echo the comments about settings and adventures, although crunch with added fluff (like Malhavoc's Books of _____ Might) also got used, even when the crunch itself didn't.

Really, it makes Green Ronin's approach to New Freeport look pretty smart. I'll be able to use 100 percent of the Pirate's Guide in 10 years just fine, even if there's no D20 5E booklet to give me stats.
 

We experimented early on in 3.0 with some 3rd party rules supplements and found them to be broken, so we stopped allowing them. (Spells in 3rd party products were amongst the worst offenders.)

However, IMO the best adventures were not produced by WotC, and 3rd party settings (Oathbound, Wilderlands, Aereth, Ptolus, Midnight) are certainly on par (if not better than) the Realms and Eberron.

Translation: for those few 3rd party companies planning on producing 4E stuff, stay away from rulebooks.
 

DaveMage said:
Translation: for those few 3rd party companies planning on producing 4E stuff, stay away from rulebooks.

Depends on the company and the writers. Green Ronin's Rule books were very well done and in some ways better then anything Wizards put out. Mearls before he got famous wrote some great books for FFG and Mongoose. There were great rule books done by third party publishers. Just like there were great modules and great settings. But there were many, many stinkers too. The best thing to to do is not buy the books as soon as they come out. Wait a week or three until the book gets reviewed or discussed on the boards.
 

Yeah, Green Ronin's Advanced Bestiary is probably the best monster book I own. Lots of people adore Monsternomicon (it does nothing for me) and I think Creatures of Freeport is crazy swell.

But really, it depends on the developer and it depends on the publisher.
 

Crothian said:
Depends on the company and the writers.
I agree.

Still... my tolerance for third-party D&D crunch has dropped almost to nil. Even authors and companies I really admire will have a hard time selling it to me going forward. So, in that sense, I think DaveMage is right. The path of the splat is going to be a dodgy one come 4e.
 

Whizbang Dustyboots said:
Yeah, Green Ronin's Advanced Bestiary is probably the best monster book I own.
I thought it was pretty awesome as well, but I still ended up selling it. I almost never homebrew D&D adventures, as I just don't have the time. Ergo, AB just never got used.
 

DaveMage said:
We experimented early on in 3.0 with some 3rd party rules supplements and found them to be broken, so we stopped allowing them. (Spells in 3rd party products were amongst the worst offenders.)

Too bad you stopped. You missed some great stuff later on. I'd easily slip into my games anything from monte cook.

However, IMO the best adventures were not produced by WotC, and 3rd party settings (Oathbound, Wilderlands, Aereth, Ptolus, Midnight) are certainly on par (if not better than) the Realms and Eberron.

*nods* 3rd party adventures and settings do indeed kick ass.

Translation: for those few 3rd party companies planning on producing 4E stuff, stay away from rulebooks.


I think your judgement is clouded. You missed some good stuff later on.
 

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