looking for 2-3 players for an Ars Magica game

Yair

Community Supporter
Update: I'm widening the time-frame in hope of catching more players - we'll set the time jointly once we have enough players, anytime from thursday evening to saturday evening (from my POV, GMT+02:00).

I am starting a virtual tabletop game of Ars Magica, and am looking for two or three more players.

The "Wendish Campaign" tells the tale of the covenant of Rethra in the 12th century, as winds of change blow through the lands of the pagan Wends. Christianity is on the rise, with its peaceful preachers and violent crusaders, and the primeval forests of Germany face growing mundane encroachment. Rethra, an ancient but nearly forgotten pagan temple, will play a key role in future events, and the actions of its members may determine the future course of the entire Rhine Tribunal, and shape the form of Mythic Europe.

You will play young magi joining the winter covenant of Rethra in 1140 AD. Together you will have to choose how to respond to the rising power of the Church and the impending conquest and crusades. The first story will revolve around mundane encroachment into the primeval Magical forest, and the first arc around various solutions to this issue.

The game will be played every second Friday, on 16:00* to 22:00 GMT. The first session will be on Dec 28. We will use the virtual tabletop program OpenRPG to roll dice, chat, and share a common desktop for images as needed, plus Skype to actually talk to each other.

Information on the covenant and the tribunal can be obtained on the website http://lonedm.googlepages.com/virtusaga. If you are interested in joining or have any questions, post here or on the Google Group http://groups.google.com/group/virtusaga. Please read the etiquette page http://lonedm.googlepages.com/etiquette before you do, though, as it would probably answer technical questions.

* Time will depend on the groups' combined decision; right now starting at 17:30 GMT looks promising.
 
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A few more details -

I expect the adventures to mostly consist of exploration/investigation and talking/negotiation, and to include some combat (probably the climax).

We will begin with a very slow pacing, perhaps as slow as two adventures in the first season, but will settle into two seasons per adventure for the following adventures, and accelerate even further in the future. Since each adventure - except the first - would require the attention of only some magi, usually one, each magus will have years of uniterrupted study (if this is what he is interested in).

The area is rich in raw vis. The covenant starts with a fair amount, and it won't be too difficult to locate futher vis sources. I do not intend raw vis to be an issue in the campaign - it should be fairly easy to obtain whatever amount and type of raw vis your PCs will require.

The covenant is already built, and functions. I don't plan for the munadne aspects of the covenant - obtaining food and materials for the lab, disquiet amongst the covenfolk, and so on - to be an issue. Relations with the outside world, however, are non-existent, and the covenant lacks allies.

Of course, I intend to tailor the adventures and saga to the PCs. If there is anything you'd like to see regarding your PC - demonic attention, faerie courts, lots of physical action, whatever - I'll make every effort to provide.
 

Update: I'm widening the time-frame in hope of catching more players - we'll set the time jointly once we have enough players, anytime from thursday evening to saturday evening (from my POV, GMT+02:00).

Come on guys, I need two more players to get this thing started properly...
 

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