Looking For A Campaign Setting

Personal attack? Mist I think you need to serious seek help.

I never said "AE and you suck." I am saying that based on the OP's needs, AE is just too damn complex for him to understand.

READ my comments. Monte takes the normal BAB of the core classes and heavily modifies it in many instances. Racial leveling isn't the same as some other ideas, and it's probably not something a guy that doesn't like FR (with its emphasis on several sub races) or Eberron (with sentient constructs for starters) seems to want. AE might have furries but maybe he just wants plain old PHB elf, gnome, halfling, half orc, human, and dwarf. That's it.

Seems to me Wilderness fits that bill. It doesn't change the structure of D&D, like AE does.

You seem to think the streamlining of the spellcasting is easy. It is to us. But what about a bunch of newbies that might be a little wary of any change?

I have played AE. You seem to see it as "easy." I do as well. Maybe others MIGHT not see that way. Just because we see it one way doesn't mean the OP might not see it another.

Just look at the threads by Eberron fans trying to convince him to go back. That should tell you who has the real problem, and it's certainly not me.
 

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Nightfall said:
Personal attack? Mist I think you need to serious seek help.

Did you really think "you're just being completely clueless." and "you need to seriously seek help" were not personal attacks?

I sent you an email on it before your last post. Why don't we discuss in there, in private.
 


Guys, guys. Please!

I liked that summary of Scarred Lands, ruemere. Very fair and interesting. Personally, I've liked the flavor of all the SL materials I've bought... but hate the mechanics (with the exception of Relics and Rituals, and even then I can't stand the PrCs).

To the OP: IMHO, it's not a "medium to low magic" setting, but what about Greyhawk? You only need one book per se (the Gazetteer) to play, and IMHO the setting is easy to get to know, but there's a huge amount of support for it, up to and including being able to use core rules expansions out of the box (no renaming required for that Radiant Servant of Pelor or those relics in Complete Divine!). There are legions of articles in Dragon that add to the setting, at least one Adventure Path in Dungeon that's all about Greyhawk (the Age of Worms), and there probably will be additional support for the setting in future, since it is the "default" WotC setting.

As for making Greyhawk low magic or low power: It's pretty easy to do. While Greyhawk (like FR) theoretically follows the DMG demographics guidelines, there isn't a ton of hard information on NPC levels and capabilities, or the availability of magic for hire and such things (except in the Free City itself, which is pretty high-magic) to change if you just want to power things down. While GH does feature a huge number of high-level NPCs (the Circle of Eight, Iggwilv, Iuz, the various warlords of the Great Kingdom, etc etc), almost none of them is likely to take the PCs' side.
 

Rulesy,

*salutes* Aye Sir Will Turner! (what can I say, I watched Pirates of the Carribean this weekend. ;)

But you are right about a couple of the Pr-classes in R&R I. Not sure about all of them but Penumbral Lord does need fixing. Same with Incarnate. Any other mechanics you didn't like?

*And yes Rue did a nice job. But that's what I expect from the premier reliciquer of the Scarred Lands*

Also props to you "Will" for the Shackled City and of course Age of Worms. :) Good, good stuff.
 

ruleslawyer said:
Guys, guys. Please!

I liked that summary of Scarred Lands, ruemere. Very fair and interesting. Personally, I've liked the flavor of all the SL materials I've bought... but hate the mechanics (with the exception of Relics and Rituals, and even then I can't stand the PrCs).

To the OP: IMHO, it's not a "medium to low magic" setting, but what about Greyhawk? You only need one book per se (the Gazetteer) to play, and IMHO the setting is easy to get to know, but there's a huge amount of support for it, up to and including being able to use core rules expansions out of the box (no renaming required for that Radiant Servant of Pelor or those relics in Complete Divine!). There are legions of articles in Dragon that add to the setting, at least one Adventure Path in Dungeon that's all about Greyhawk (the Age of Worms), and there probably will be additional support for the setting in future, since it is the "default" WotC setting.

As for making Greyhawk low magic or low power: It's pretty easy to do. While Greyhawk (like FR) theoretically follows the DMG demographics guidelines, there isn't a ton of hard information on NPC levels and capabilities, or the availability of magic for hire and such things (except in the Free City itself, which is pretty high-magic) to change if you just want to power things down. While GH does feature a huge number of high-level NPCs (the Circle of Eight, Iggwilv, Iuz, the various warlords of the Great Kingdom, etc etc), almost none of them is likely to take the PCs' side.

I agree, plain old Greyhawk would probably be fine.
 


Yes, the Living Greyhawk Gazetteer

grodog said:
I'll recommend the Greyhawk setting, since you're mostly looking for WotC stuff. The Living Greyhawk Gazetteer is the most recent update to the setting, and you should be able to find it cheaply on eBay, Amazon, or in a local used book store.

I can't believe it took this long to mention this, because it it is basically, even exactly, what what was asked for:

Magic is less common and less emphasised then in FR or Eberon (though not exactly rare)

Highly compatible with the core rules

Two great series of modules produced for it through Pazio/Dungeon and other adventures avalaible from Dungeon

Easy to drop in Goodman and Necromancer modules, or use other 3rd party products like the Tome of Horrors with​

Now, keep in mind that if I was promoting a low-medium magic setting, I would just say "hit the sig" (and you all still should). I have no personal (or fan) interest in promoting Greyhawk. But Greyhawk is what the OP seems to want.

As an aside, anything that is highly compatible with the corerules will never really be "low" magic. But as the DM you can make it so by trimming back on the magic treasure and magic shoppes. This will raise complications of its own, and might be worth starting another thread specifically on running a game with fewer magic items (where you will be directed to past threads and kick up a good argument, but that is the way these things go).

EDIT: I just realised that ruleslawyer said much the same...so I stand by him and Grodog and now others
 
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