Psion
Adventurer
cidim38 said:We usually try to stick to WotC products for consistency. Some of the third party stuff is just out there and unbalancing.
Well considering you ruled out the two supported WotC books, your choices outside of third party would be pretty limited.
We're looking for a medium to low magic / power campaign setting.I would like for modules / adventures set in the world (I just don't have the time). Serries of adventures would be even better. The PC's would like a setting where psionics is included not something the DM has to add in.
As I see it, you have two ways you could go here. Psionics-friendly or well supported with adventures.

Psionics friendly settings include:
1) Wilderlands
2) Scarred Lands
The aforementioned Kalamar also has some direct reference to psionic, and fits the low powered mold, but it also fits the "wierd and unbalanced" mold as well if you delve into the early supplements. Fortunately, you can ignore most of those... but if you do, I think Wilderlands might be more appealing.
Well supported with adventures... though it is yet to be released, the aforementioned goodman "DCC" setting is being written around the adventures.
But really, I don't see a problem fitting goodman's DCCs or many of Necromancer Games' adventures into the Wilderlands... and many posters on the NG forums have posted suggestions on where they might fit.
If deciding between Kalamar and Wilderlands, it may help to consider the differences in their approach. Wilderlands is very practical. The campaign books detail specific cities and encounters over the wilderlands. Kalamar is more into creating a beleivable world and relies more on the GM to draw adventure from it. It spends a lot of time defining cultures and societies.
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