Of course.
The campiagn takes place on the continent of Cromera, a land of of 8 small nations who have battle firecely for precious land for ages. The people have lost the ability to use magic after a tragic war thousands of years ago and their only understanding of it comes from artifacts unearthered from ruins. The Elves, the only race that can still use magic, left Cromera to lands unknown after the races of Cromera ignored their pleas of help as orcs raided and attacked their lands over 500 years ago.
Magic still exists, yet it is extremely rare. Magic artifacts are unearthed from ruins and sold to adventureres and kings. And the Half-elves who remained can use magic, but the spell-casting classes are a prestige class.
The campaign itself starts off in the Desert nation of Torrid. The country is being torn apart on two fronts. One one front, the war of onquest into the Pirate Islands of the east is going bad, and also from within the Meridia, a group of revolutionaries who calim they have rightful sovereignity to the desert, attempt to assasinate the nobility.
I know this setting is rather un-orthodox and many will find it un-appealing. I am really only looking for players who have an open mind to this new setting and who wont mind roleplaying as well as dungeon crawling. I intend the campaign to include as much, if not more so, emphasis on political intrigue then just searching for ancient treasure.
If you are still interested, or have any questions, please feel free to IM me
The campiagn takes place on the continent of Cromera, a land of of 8 small nations who have battle firecely for precious land for ages. The people have lost the ability to use magic after a tragic war thousands of years ago and their only understanding of it comes from artifacts unearthered from ruins. The Elves, the only race that can still use magic, left Cromera to lands unknown after the races of Cromera ignored their pleas of help as orcs raided and attacked their lands over 500 years ago.
Magic still exists, yet it is extremely rare. Magic artifacts are unearthed from ruins and sold to adventureres and kings. And the Half-elves who remained can use magic, but the spell-casting classes are a prestige class.
The campaign itself starts off in the Desert nation of Torrid. The country is being torn apart on two fronts. One one front, the war of onquest into the Pirate Islands of the east is going bad, and also from within the Meridia, a group of revolutionaries who calim they have rightful sovereignity to the desert, attempt to assasinate the nobility.
I know this setting is rather un-orthodox and many will find it un-appealing. I am really only looking for players who have an open mind to this new setting and who wont mind roleplaying as well as dungeon crawling. I intend the campaign to include as much, if not more so, emphasis on political intrigue then just searching for ancient treasure.
If you are still interested, or have any questions, please feel free to IM me