LiquidAtom
First Post
Hello all. The game I was in just ended, but I don't want to let the character I was playing "die". If anyone has a spot in their game for a 3rd level human fighter let me know. This is the game I was in: Excursion to Gronar's Tomb
Kamvul's stats are below.
[sblock]Kamvul ir'Vadaya
Male, Human
Fighter: 1
Alignment: Neutral Good
Deity: Sovereign Host (Dol Dorn)
Region of Origin: Cyre, Metrol (Displaced); Breland, New Cyre(family), Sharn
Current Experience: 3001 xp
Next Level: 6,000 xp
Funds: 573 gp 5 sp
16 Strength (+3)
15 Dexterity (+2)
12 Constitution (+1)
10 Intelligence (+0)
10 Wisdom (+0)
10 Charisma (+0)
Hit Points:22
Action Points: 6
Action Die: 1d8
Fortitude save: +4 = 3 [base] +1 [con]
Reflex save: +3 = 1 [base] +2 [dex]
Will save: +1 = 1 [base]
Spot: +1
Languages: Common, Elven
Initiative: +6 (Improved Initiative +4, +2 Dex)
Speed: 40' Move (+10, Quick)
BAB: +3
Grapple: +4
Armor Class:16 = 10 +4 [chain shirt] +2 Dex
Touch AC: 12, Flat-footed: 14
Melee Attack Bonus: +6
Two Weapon Fighting:Atk +4 (1d8+4)/Atk +3 (1d8+1)
Masterwork Longsword Atk +8 (1d8+3)
Longsword Atk +7 (1d8+3)
Ranged Attack Bonus: Atk +5 (1d8, Range 110')
Composite Longbow (+2 Str) Atk +5 (1d8+2, Range 110')
Class Feats:
Basic Weapon Proficiency
Heavy Blades Weapon Proficiency
Light Blades Weapon Proficiency
Spears and Lances Weapon Proficiency
Bows Weapon Proficiency
Light Armor Proficiency
Medium Armor Proficiency
Heavy Armor Proficiency
Shield Proficiency
Tower Shield Proficiency
Chosen Feats:
Action Boost
Improved Initiative
Power Attack
Two Weapon Fighting (Two Longswords)
Weapon Focus (Longsword)
Traits:
Quick (+10 feet on movement, -1 hp/level)
Skill Name
+0 Appraise [0] X Int
+3 Balance [1] X Dex +2
+0 Bluff [0] X Cha +0
+3 Climb [0] Str +3
+1 Concentration [0] X Con
+0 Craft_1 [0] Int
+0 Craft_2 [0] Int
+0 Craft_3 [0] Int
+0 Diplomacy [0] X Cha
+0 Disguise [0] X Cha + 0
+2 Escape Artist [0] X Dex +2
+0 Forgery [0] X Int
+0 Gather Information [0] X Cha+0
+1 Heal [1] X Wis
+4 Hide [2] X Dex +2
+1 Intimidate [1] Cha +0
+6 Jump [1] Str +3 (+2 speed of 40')
+1 Knowledge (Royalty & Nobility) [2] Int
+2 Listen [2] X Wis
+4 Move Silently [2] X Dex +2
+0 Perform_1 [0] X Cha+0
+0 Perform_2 [0] X Cha +0
+0 Perform_3 [0] X Cha +0
+0 Perform_4 [0] X Cha +0
+0 Perform_5 [0] X Cha +0
+3 Ride [1] Dex +2
+1 Search [0] X Int
+2 Sense Motive [2] X Wis
+1 Spot [1] X Wis
+1 Survival [0] X Wis
+3 Swim [0] Str +3
+3 Tumble [1] X Dex +2
+2 Use Rope [0] X Dex +2
Weapons and Armor: (22 lbs)
Anathros, Masterwork Longsword (1d8+1, 19-20/x2, 4lbs)
Longsword (1d8, 19=20/x2, 4lbs)
Dagger (1d4, 19-20/x2, 1lb)
Composite Longbow +2 Str (1d8+2, 20/x3, 110' range, 3lbs)
Mithril chain shirt [light; +4 AC; max dex +6; check penalty -0; 10 lb]
Gear:
22 lbs of Weapons / Armor / Shield
3 lb Arrows (quiver of 20)
2 lb Backpack
5 lb Bedroll
1 lb Flask
1 lb Mirror
1 lb Pouch
3lb Rations (1 day) X3
10 lb Rope (50', hempen)
1 lb Sealing wax
1 lb Soap
2 lb Torches x2
4 lb Waterskin
10 lb 3 Sets of clothing (shirts & pants)
3 lb Hooded cloak
1 lb Whetstone
1 lb 3 potions of cure light wounds and 1 potion of Bull's strength
-- Magnifying glass
-- Flint and steel
-- Ink pen
-- ID papers w/ portrait
-- Traveling papers
-- Signet ring (ir'Vadaya seal)
_______
71 lb
Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground:460 lb.
Push or drag:1150 lb
General:
Size: Medium
Age: 23
Height: 6' 2"
Weight: 185 lb
Skin: Tan
Eyes: Green
Hair: Dark Brown, clean shaven
Description and Personality:
Kamvul is a tall, lean, handsome man. He has middle length dark brown hair that is usually kept neat. He is usually seen in rustic clothes, prefering the comfort of leather and cotton to the silk robes of the wealthy. And he is wealthy. Well somewhat. Kamvul is reserved, and not given to loudmouthing and boasting. He mostly keeps to himself - he has few friends. The few friends he does have are true friends. On a typical Zor or Far night he can be found at the Drunken Dragon (pg 53 S:COT). One of his rare friends, an elf named Elros Arcamenel works as a bartender there. He sometimes drinks a little too much, but on his own time never while he is working. He has been linked to Hendra ir'Kavay (pg 40 S:COT), the liason to the Wayfinder Foundation in Sharn.
Kamvul is still extremely loyal to Cyre. He will help refugees from his old country, especially those from his fathers barony, before all others. Kamvul would like to see his country reclaimed and empowered.
History:
Kamvul is not an overly friendly man. Years of war and blood has made him somewhat bitter. He has lost much over the past decade. He proudly served his beloved country of Cyre as a soldier in it's army.
His father, Baron Arvus ir'Vadaya, died in 988 YK in the Battle of the Burning Hills. His father's death caused his mother, Baroness Mairan d'Deneith, to move to her families holdings in Metrol.
When Kamvul's older brother Donvul came of age he joined the Cyran army, and after a few years made Captain. Kamvul followed Donvul's example, much to his mother's dismay. Mairan left Metrol with her youngest children Myrna and Kimbrel, to live in Eston, as the skirmishes with Karnath were edging closer and closer.
Kamvul eventually transfered to Donvul's division as a scout. Kamvul was on a reconnaissance mission in Karnath, for Donvul when his regiment was wiped out by Karrnathi undead. When he returned to the encampment the next day he found his brother's body surrounded by slain zombies and skeletons. In Donvul's outstretched hand was their great grandfather's longsword, Anathros. The sword had been passed to Donvul after their father's death. Taking the venerable blade, he left on the trail of the undead soldiers. Days later he caught up with them. Under the cover of darkness Kamvul slipped into camp and killed the human commander in charge,as well a few of the skeletal guards. Ever since Kamvul has an intolerable hatred of skeletons and zombies.
On his way to Metrol to report the loss of his brother's regiment the sky was rent with a greenish light. The ground shook and Kamvul was knocked to the ground cold. Awakening sometime later the air was thick with a dead gray fog. He would later discover that his beloved country had been utterly destroyed. Though amazingly enough his family in eston survived.
Since then the family has moved to New Cyre. Kamvul's mother has opened an art brokerage dealing in old as well as new Cyran paintings, sculptures, and tapestries. His sister Myrna works with her. Kamvul's brother Kimbrel works for the local constable.
Kamvul works sometimes as a mercenary for house d'Deneith in Sharn, though he has no real love for his mother's family, or Breland.
Kamvul recently undertook a job as a tomb raider for House Sivis to recover the insignia disk of Gronar the Great. The mission failed only Kamvul and two others survived: Tym Therendale the Bard and Grotzkoshter the Magnificent.[/sblock]
Kamvul's stats are below.
[sblock]Kamvul ir'Vadaya
Male, Human
Fighter: 1
Alignment: Neutral Good
Deity: Sovereign Host (Dol Dorn)
Region of Origin: Cyre, Metrol (Displaced); Breland, New Cyre(family), Sharn
Current Experience: 3001 xp
Next Level: 6,000 xp
Funds: 573 gp 5 sp
16 Strength (+3)
15 Dexterity (+2)
12 Constitution (+1)
10 Intelligence (+0)
10 Wisdom (+0)
10 Charisma (+0)
Hit Points:22
Action Points: 6
Action Die: 1d8
Fortitude save: +4 = 3 [base] +1 [con]
Reflex save: +3 = 1 [base] +2 [dex]
Will save: +1 = 1 [base]
Spot: +1
Languages: Common, Elven
Initiative: +6 (Improved Initiative +4, +2 Dex)
Speed: 40' Move (+10, Quick)
BAB: +3
Grapple: +4
Armor Class:16 = 10 +4 [chain shirt] +2 Dex
Touch AC: 12, Flat-footed: 14
Melee Attack Bonus: +6
Two Weapon Fighting:Atk +4 (1d8+4)/Atk +3 (1d8+1)
Masterwork Longsword Atk +8 (1d8+3)
Longsword Atk +7 (1d8+3)
Ranged Attack Bonus: Atk +5 (1d8, Range 110')
Composite Longbow (+2 Str) Atk +5 (1d8+2, Range 110')
Class Feats:
Basic Weapon Proficiency
Heavy Blades Weapon Proficiency
Light Blades Weapon Proficiency
Spears and Lances Weapon Proficiency
Bows Weapon Proficiency
Light Armor Proficiency
Medium Armor Proficiency
Heavy Armor Proficiency
Shield Proficiency
Tower Shield Proficiency
Chosen Feats:
Action Boost
Improved Initiative
Power Attack
Two Weapon Fighting (Two Longswords)
Weapon Focus (Longsword)
Traits:
Quick (+10 feet on movement, -1 hp/level)
Skill Name
+0 Appraise [0] X Int
+3 Balance [1] X Dex +2
+0 Bluff [0] X Cha +0
+3 Climb [0] Str +3
+1 Concentration [0] X Con
+0 Craft_1 [0] Int
+0 Craft_2 [0] Int
+0 Craft_3 [0] Int
+0 Diplomacy [0] X Cha
+0 Disguise [0] X Cha + 0
+2 Escape Artist [0] X Dex +2
+0 Forgery [0] X Int
+0 Gather Information [0] X Cha+0
+1 Heal [1] X Wis
+4 Hide [2] X Dex +2
+1 Intimidate [1] Cha +0
+6 Jump [1] Str +3 (+2 speed of 40')
+1 Knowledge (Royalty & Nobility) [2] Int
+2 Listen [2] X Wis
+4 Move Silently [2] X Dex +2
+0 Perform_1 [0] X Cha+0
+0 Perform_2 [0] X Cha +0
+0 Perform_3 [0] X Cha +0
+0 Perform_4 [0] X Cha +0
+0 Perform_5 [0] X Cha +0
+3 Ride [1] Dex +2
+1 Search [0] X Int
+2 Sense Motive [2] X Wis
+1 Spot [1] X Wis
+1 Survival [0] X Wis
+3 Swim [0] Str +3
+3 Tumble [1] X Dex +2
+2 Use Rope [0] X Dex +2
Weapons and Armor: (22 lbs)
Anathros, Masterwork Longsword (1d8+1, 19-20/x2, 4lbs)
Longsword (1d8, 19=20/x2, 4lbs)
Dagger (1d4, 19-20/x2, 1lb)
Composite Longbow +2 Str (1d8+2, 20/x3, 110' range, 3lbs)
Mithril chain shirt [light; +4 AC; max dex +6; check penalty -0; 10 lb]
Gear:
22 lbs of Weapons / Armor / Shield
3 lb Arrows (quiver of 20)
2 lb Backpack
5 lb Bedroll
1 lb Flask
1 lb Mirror
1 lb Pouch
3lb Rations (1 day) X3
10 lb Rope (50', hempen)
1 lb Sealing wax
1 lb Soap
2 lb Torches x2
4 lb Waterskin
10 lb 3 Sets of clothing (shirts & pants)
3 lb Hooded cloak
1 lb Whetstone
1 lb 3 potions of cure light wounds and 1 potion of Bull's strength
-- Magnifying glass
-- Flint and steel
-- Ink pen
-- ID papers w/ portrait
-- Traveling papers
-- Signet ring (ir'Vadaya seal)
_______
71 lb
Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground:460 lb.
Push or drag:1150 lb
General:
Size: Medium
Age: 23
Height: 6' 2"
Weight: 185 lb
Skin: Tan
Eyes: Green
Hair: Dark Brown, clean shaven
Description and Personality:
Kamvul is a tall, lean, handsome man. He has middle length dark brown hair that is usually kept neat. He is usually seen in rustic clothes, prefering the comfort of leather and cotton to the silk robes of the wealthy. And he is wealthy. Well somewhat. Kamvul is reserved, and not given to loudmouthing and boasting. He mostly keeps to himself - he has few friends. The few friends he does have are true friends. On a typical Zor or Far night he can be found at the Drunken Dragon (pg 53 S:COT). One of his rare friends, an elf named Elros Arcamenel works as a bartender there. He sometimes drinks a little too much, but on his own time never while he is working. He has been linked to Hendra ir'Kavay (pg 40 S:COT), the liason to the Wayfinder Foundation in Sharn.
Kamvul is still extremely loyal to Cyre. He will help refugees from his old country, especially those from his fathers barony, before all others. Kamvul would like to see his country reclaimed and empowered.
History:
Kamvul is not an overly friendly man. Years of war and blood has made him somewhat bitter. He has lost much over the past decade. He proudly served his beloved country of Cyre as a soldier in it's army.
His father, Baron Arvus ir'Vadaya, died in 988 YK in the Battle of the Burning Hills. His father's death caused his mother, Baroness Mairan d'Deneith, to move to her families holdings in Metrol.
When Kamvul's older brother Donvul came of age he joined the Cyran army, and after a few years made Captain. Kamvul followed Donvul's example, much to his mother's dismay. Mairan left Metrol with her youngest children Myrna and Kimbrel, to live in Eston, as the skirmishes with Karnath were edging closer and closer.
Kamvul eventually transfered to Donvul's division as a scout. Kamvul was on a reconnaissance mission in Karnath, for Donvul when his regiment was wiped out by Karrnathi undead. When he returned to the encampment the next day he found his brother's body surrounded by slain zombies and skeletons. In Donvul's outstretched hand was their great grandfather's longsword, Anathros. The sword had been passed to Donvul after their father's death. Taking the venerable blade, he left on the trail of the undead soldiers. Days later he caught up with them. Under the cover of darkness Kamvul slipped into camp and killed the human commander in charge,as well a few of the skeletal guards. Ever since Kamvul has an intolerable hatred of skeletons and zombies.
On his way to Metrol to report the loss of his brother's regiment the sky was rent with a greenish light. The ground shook and Kamvul was knocked to the ground cold. Awakening sometime later the air was thick with a dead gray fog. He would later discover that his beloved country had been utterly destroyed. Though amazingly enough his family in eston survived.
Since then the family has moved to New Cyre. Kamvul's mother has opened an art brokerage dealing in old as well as new Cyran paintings, sculptures, and tapestries. His sister Myrna works with her. Kamvul's brother Kimbrel works for the local constable.
Kamvul works sometimes as a mercenary for house d'Deneith in Sharn, though he has no real love for his mother's family, or Breland.
Kamvul recently undertook a job as a tomb raider for House Sivis to recover the insignia disk of Gronar the Great. The mission failed only Kamvul and two others survived: Tym Therendale the Bard and Grotzkoshter the Magnificent.[/sblock]
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