Looking for a new world.

borc killer

First Post
Are there any good low magic settings out there? All I want is a setting that does not stray to fare from your typical D&D world just with low magic. I don’t have the time or energy any more to do a full home brew settings… and after hearing Eberron will be high magic I am beginning the think WotC will never release or support a low magic setting. Are there any 3rd party ones that you guys know about?

Borc Killer
 

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With out a doubt check with my sage self Ashrem Bayle. Midnight might stray from some D&D aspects, but it's a nice world to play in. Another low magic setting that uses regular D&D stuff is Kalamar. But those so far are the only two I know of. As I have stated, I like Midnight more than Kalamar. But that's a personal preference.
 

Nightfall said:
With out a doubt check with my sage self Ashrem Bayle. Midnight might stray from some D&D aspects, but it's a nice world to play in. Another low magic setting that uses regular D&D stuff is Kalamar. But those so far are the only two I know of. As I have stated, I like Midnight more than Kalamar. But that's a personal preference.


How does Kalamar deal with PCs crafting magic items? Or NPCs for that mater. Do they throw in any rules that make the PCs inherently low magic? Because it is easy to make even Forgotten Realms low magic… just don’t give anyone magic items… but I am looking for something a little more comprehensive than that.

I just started looking at Midnight. Sounds cool. I will get the first book for sure to check it out.

Borc Killer
 

Lots of good information on different campaign settings can be found here. They manage to avoid too much bickering until about page 5 or 6.

The problem with "low magic" is that most of the time a campaign world says it's low magic but does little more than say that magic, wizards, items, etc are rare and hard to come by. Wizard PCs are unchanged. This makes them somewhat more effective than the rest of the group, since they get all those cool spells but there aren't enough magic items for the other people in the group to keep up in relative power.

If you want low-magic without PC/NPC spellcasters getting too powerful compared to the non-spellcasters, you might want to make some house rules. A popular one is to require spellcasters to multiclass with non-spellcaster classes every other level.
 

Kalamar is not inherently low magic. It is not inherently high magic either. It is assumed to be fairly much in the middle. However the world, as designed can easily support low magic campaigns with little or no rewriting of the campaign book. If you want low magic, my advice would be to simply limit the amount of magic that the PCs see outside of their party. If you want to use Kalamar anyways.
 

You won't go wrong checking out Midnight. Even if you don't use it, there is a lot of good information in it. I think once you read it you'll want to play in it though. The narratives on the publisher's site are particularly compelling.
 

You might want to use Kalamar for the world, Grimm for the magic spell rules, and limit magic item creation by making the XP cost higher (say 10 times higher).

Best of luck.
 


MerakSpielman said:
Lots of good information on different campaign settings can be found here. They manage to avoid too much bickering until about page 5 or 6.

Yea started reading that post after I posted this one.

Really I guess what I want is a world like Dragonlance right before the Chronicles but with a small cleric population added. Were magic is powerful but rare. The real problem is that the people in our group have been playing for years (most of us started in the mid 80's) and when we find magic items they just aren’t special... and that is sad. It is something we have all noticed is missing from our gaming experience. We have used other methods to make things a bit more special which worked great… but after running 100’s of adventures you kinda start running out of ways to do things. Just would be nice to have a low magic world that I could just jump into.

Maybe we will sit down and make a new magic system and just put it over top of Grayhawk or Kalamar.

Borc Killer
 

After seeing all of these threads, I wonder if there isn't a market out there for someone to create a whole new setting that is VERY low magic - where basically there are no magic items or creatures that require magic or use it, where there are really no Dragons or Faeries or any other creatures that can only really exist in a high magic world. Is there such a setting? It seems like there isn't, for D&D. I sense a commercial opportunity here...
 

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