Doug McCrae
Legend
If you're interested in old school and OSR rpgs, and the literary sources for D&D, you might want to look at the Grognardia blog. Authentic Role-playing sounds very different though.
If you're interested in old school and OSR rpgs, and the literary sources for D&D, you might want to look at the Grognardia blog. Authentic Role-playing sounds very different though.
It is, which is why I'm asking.
I'm not sure a summary would really do it justice. Maybe an example? One of his recent posts is about building realistic towns for a fantasy world. There's an underlying assumption about the game, that the DM should make an effort to present a logical world. To do that, we should understand how towns in the real world developed.
I've found quite a few sites where authors share a lot of content, but very little that takes the game this seriously.
I'm afraid I don't know anything about what James Maliszewski is up to these days.any idea of the author is producing anything currently?
Alexis Smolensk, at the Tao of D&D, recently wrote: "NO ONE else is creating the content I'm creating." I understand this reference in terms of the game rules he's posted online, the literally thousands of posts he's written about D&D specifically (and role-playing in general), his recent podcast (Authentic Role-Playing, where he interviews everyday DMs and GMs), and so on.
My question to this forum: is he correct? Is there gaming content out there that matches (or exceeds) the quality or clarity of his work?
I strongly recommend A Magical Medieval Society: Western Europe. An invaluable resourceful for that topic. It's available on DTRPG and other places.
For example, he wrote this:
http://tao-dndwiki.blogspot.ca/2018/04/dragon.html
Ok, fine I guess.
I wrote this:
http://www.enworld.org/forum/showthread.php?580811-Revised-and-rebalanced-dragons-for-1e-AD-amp-D
Which of us actually met the goal of "a full-grown dragon should be the scariest, most powerful monster in the game" while at the same time creating something that was readable, playable, and matched well the spirit of the original AD&D rules?
In short, I'd look around more widely. There is a lot of good content out there if you are looking for it, and in general of course every home brewer thinks his content is he best, because otherwise why would he use it?
As far as advanced, non-light DnD? It's DnD. It's not deep, no matter how many rules you bolt onto ADnD, or how many fiddly bits you track, or how realistic your towns are.![]()
If you're looking for increased complexity in the name of simulationism...
Well, I'm simply extrapolating from the material linked, which seems focused on development of extensive rules for game world process. Honestly, it's not really a focus of most RPG development these days.I don't think I am. Simulationism isn't really desirable because of the difficulties involved. At some point, the complexity grows unwieldy and we're forced to abandon it because it bogs down the game.
I'm looking for well researched material, well developed principles and well designed game rules.