So, do you have any good ideas for adventures that would fit my campaign?
I've got brand-new adult players (4 characters) doing Sunless Citadel right now. They'll be 3rd level when they're done. Rogue, Ranger, Wizard, and Cleric.
And I've got a party of experienced (8 characters) finishing up the Standing Stone. They'll be 5th-6th, possible a few 7th level when done. Fighter, Ranger/Rogue, Fighter/Wizard (eventually Arcane Archer), Monk, Wizard, Wizard/Sorcerer, Cleric, and Druid. Their recent previous adventures were The Cauldron of Plenty (a thinker of an old Dungeon adventure with an Irish mythology and giant theme, about getting a McGuffin for the war effort in my campaign) and Dzeebagd (frontier rescue of missing merchants in a conquered village in my campaign).
I'm running 3.5e rules. I generally like a "consistent, realistic" feel -- low to medium fantasy, more mythological beasts or classic D&D monsters than purely new MM3 type monsters, Tolkienesque feel if I can get it, few rules beyond the core books (DMG, PHB) so the world isn't fluctuating.
My campaign is Greyhawk with some homebrew elements. Currently, they're all in Bissel (forested gap between mountain passes) with is engaged in a large-scale war: plains horsemen from the other side of the pass allied with orc-kind and Swiss-type mercenaries have invaded, and orders of knighthood, the Border Companies (mercenary defenders, close to a professional army), and neighboring realms are defending. Lots of villages have been destroyed, castles beseiged, etc.
Nearby areas include: Yatil Mountains (home of Iggwilv, and home to famous 1st Edition adventures like the Lost Cavern of Tsojcanth -- another party doing that one triggered the war -- and the Forgotten Temple of Tharizdun), the Barrier Peaks (with the famous 1st Edition crashed spacecraft adventure, which has never been run in campaign, and the area of the giant attacks made famous by the first edition superadventure about giants and drow), the Valley of the Mage, and the Vale of Highfolk/Vesve Forest (a pleasant halfling/elvish bucolic region, threatened by the demigod Iuz the Evil and his humanoid minions).
Any cool ideas? I'm thinking of adapting "Red Hand of Doom" for one of the parties. <shrug>
I've got brand-new adult players (4 characters) doing Sunless Citadel right now. They'll be 3rd level when they're done. Rogue, Ranger, Wizard, and Cleric.
And I've got a party of experienced (8 characters) finishing up the Standing Stone. They'll be 5th-6th, possible a few 7th level when done. Fighter, Ranger/Rogue, Fighter/Wizard (eventually Arcane Archer), Monk, Wizard, Wizard/Sorcerer, Cleric, and Druid. Their recent previous adventures were The Cauldron of Plenty (a thinker of an old Dungeon adventure with an Irish mythology and giant theme, about getting a McGuffin for the war effort in my campaign) and Dzeebagd (frontier rescue of missing merchants in a conquered village in my campaign).
I'm running 3.5e rules. I generally like a "consistent, realistic" feel -- low to medium fantasy, more mythological beasts or classic D&D monsters than purely new MM3 type monsters, Tolkienesque feel if I can get it, few rules beyond the core books (DMG, PHB) so the world isn't fluctuating.
My campaign is Greyhawk with some homebrew elements. Currently, they're all in Bissel (forested gap between mountain passes) with is engaged in a large-scale war: plains horsemen from the other side of the pass allied with orc-kind and Swiss-type mercenaries have invaded, and orders of knighthood, the Border Companies (mercenary defenders, close to a professional army), and neighboring realms are defending. Lots of villages have been destroyed, castles beseiged, etc.
Nearby areas include: Yatil Mountains (home of Iggwilv, and home to famous 1st Edition adventures like the Lost Cavern of Tsojcanth -- another party doing that one triggered the war -- and the Forgotten Temple of Tharizdun), the Barrier Peaks (with the famous 1st Edition crashed spacecraft adventure, which has never been run in campaign, and the area of the giant attacks made famous by the first edition superadventure about giants and drow), the Valley of the Mage, and the Vale of Highfolk/Vesve Forest (a pleasant halfling/elvish bucolic region, threatened by the demigod Iuz the Evil and his humanoid minions).
Any cool ideas? I'm thinking of adapting "Red Hand of Doom" for one of the parties. <shrug>


