• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Looking for adventure/plot ideas for a single player assassin.


log in or register to remove this ad

He never mentioned anything about Assassin's Creed, which might mean it could be a good source for ideas. All my google search stuff for Assassin adventure ideas always comes up assassin's creed.
 




An idea I've toyed with, but never got far with, was to have players play some of the NPCs. I think for a solo game this could be very cool. If your player's target is a person of some import, have him first play the part of the target's butler going about some mundane issues, dealing with the stresses of trying to anticipate every whim of his master, then, just as things start to get involved due to disgruntled servants, unruly guests and so on, have the player see his character show up at the window and let him switch roles. Maybe even let him narrate the butler's reaction. It could be a great way to co-tell the game with the player and get some ideas introduced into the game that you, the GM, would never have come up with on your own.
 

An idea I've toyed with, but never got far with, was to have players play some of the NPCs. I think for a solo game this could be very cool. If your player's target is a person of some import, have him first play the part of the target's butler going about some mundane issues, dealing with the stresses of trying to anticipate every whim of his master, then, just as things start to get involved due to disgruntled servants, unruly guests and so on, have the player see his character show up at the window and let him switch roles. Maybe even let him narrate the butler's reaction. It could be a great way to co-tell the game with the player and get some ideas introduced into the game that you, the GM, would never have come up with on your own.


Might use this idea to mix things up or for a very important storyline. I can't see myself using this trick all the time, but once or twice, thanks.
 

I think you're right: use it sparingly. And I wouldn't take a lot of time with it when you do. It's a different way to introduce a scene but if you use it too much or for too long it would lose its effectiveness.
 

I don't know much about Dishonored and the Hitman games, but in Assassin's Creed one of the important parts (for the character) is actually scoping out the target. Learn his routines, his friends, his enemies, and his secrets. Having contacts/available NPCs (such as a local street gang) to pay for a service can be an excellent tool for both the GM and the player.

The Mechanic film (I haven't seen the original, but the remake is solid for this game) can have some awesome moments for gaming inspiration.

Also, if you go with the Bourne route- remember, anyone can kill someone, the assassin is brought in because he doesn't exist.
 


Into the Woods

Remove ads

Top