Mercurius
Legend
As the thread title tries to describe, the basic idea or formula of my 5E campaign-in-gestation is this:
My campaign = Sandbox environment + Classic adventures + glimmerings of possible metaplot
To expand upon that a bit, I'm working on a frontier region in which I'm going to place numerous adventure sites from various editions, and then also drop plot hints and lore from my world's mytho-history that may develop into a larger story arc, or metaplot, later on. But the idea is that I want a world drenched in myth and history, in lost secrets and ancient lore, that includes the "best of" classic D&D adventures, that allows for player freedom, but also offers the possibility to be part of a larger story. The campaign would involve a combination of sandbox exploration in an environment littered with adventure sites from D&D canon, seasoned with plot threads from the world's mytho-history.
So here's my point of starting this thread. I'm looking for adventures that would fit such a context. To some degree the answer would be "any and all" adventures. But I'm both A) looking for a "best of" adventures from the last four decades, and B) adventures that could be adapted to 5E's "bounded accuracy" paradigm and thus hold a lot of weight for characters of any level. In other words, one thing I really look forward to about DMing 5E is the seeming possibility of not needing to corral the PCs to appropriately-levelled adventures, but allowing them free range in a sandbox environment and letting them learn the hard way what to take on and what to avoid, yet within reason and without them needing to overly fear automatic TPKs when biting off more than they can chew.
One type of adventure that I think serves my purposes is the proverbial "megadungeon." I already own Ruins of Undermountain, Lost City of Barakus, Castle Whiterock, and the recently purchased The Emerald Spire, as well as one or two others. I also just bought both Tomb of Abysthor and Vault of Larin Karr on Ebay and plan on adding them into the mix. In addition to those megadungeons, I own and will include a variety of classic AD&D adventures - White Plume Mountain, Tomb of Horrors, Lost Caverns of Tsojcanth, etc, but the problem with those is that they are specific to a relatively small range of levels, while megadungeons tend to be more expansive (and thus enabling of 5E's bounded accuracy paradigm).
But again, the point here is to solicit for more adventures in this vein. What else would fit my campaign as described above? Anything you particularly recommend?
My campaign = Sandbox environment + Classic adventures + glimmerings of possible metaplot
To expand upon that a bit, I'm working on a frontier region in which I'm going to place numerous adventure sites from various editions, and then also drop plot hints and lore from my world's mytho-history that may develop into a larger story arc, or metaplot, later on. But the idea is that I want a world drenched in myth and history, in lost secrets and ancient lore, that includes the "best of" classic D&D adventures, that allows for player freedom, but also offers the possibility to be part of a larger story. The campaign would involve a combination of sandbox exploration in an environment littered with adventure sites from D&D canon, seasoned with plot threads from the world's mytho-history.
So here's my point of starting this thread. I'm looking for adventures that would fit such a context. To some degree the answer would be "any and all" adventures. But I'm both A) looking for a "best of" adventures from the last four decades, and B) adventures that could be adapted to 5E's "bounded accuracy" paradigm and thus hold a lot of weight for characters of any level. In other words, one thing I really look forward to about DMing 5E is the seeming possibility of not needing to corral the PCs to appropriately-levelled adventures, but allowing them free range in a sandbox environment and letting them learn the hard way what to take on and what to avoid, yet within reason and without them needing to overly fear automatic TPKs when biting off more than they can chew.
One type of adventure that I think serves my purposes is the proverbial "megadungeon." I already own Ruins of Undermountain, Lost City of Barakus, Castle Whiterock, and the recently purchased The Emerald Spire, as well as one or two others. I also just bought both Tomb of Abysthor and Vault of Larin Karr on Ebay and plan on adding them into the mix. In addition to those megadungeons, I own and will include a variety of classic AD&D adventures - White Plume Mountain, Tomb of Horrors, Lost Caverns of Tsojcanth, etc, but the problem with those is that they are specific to a relatively small range of levels, while megadungeons tend to be more expansive (and thus enabling of 5E's bounded accuracy paradigm).
But again, the point here is to solicit for more adventures in this vein. What else would fit my campaign as described above? Anything you particularly recommend?