Lord Zardoz
Explorer
Just a customized minion, but with a specific power meant to keep more important NPC's alive. It is mostly a re-skinned Human Rabble minion.
Red Cloak Fodder Level 2 Minion (Red Cloak == StarTrek Red Shirt)
Medium natural humanoid XP ??
Initiative +2 Senses Perception +0
HP 1; a missed attack never damages a minion.
AC 18; Fortitude 14, Reflex 14, Will 14;
Speed 6
Short Sword (standard; at-will) Weapon +6 vs. AC; 4 damage.
Noble Death: A Red Cloak may take a hit for an adjacent ally, as long as the attack did not also include its self as a target.
Alignment Any
Str 14 (+2) Dex 10 (+0) Wis 10 (+0)
Con 14 (+2) Int 9 (–1) Cha 11 (+0)
Equipment Short Sword, Small Shield, Studded Leather
On the one hand, this minion can go a long way towards keeping more important creatures alive, and that may make a fight more difficult by keeping a dangerous opponent alive longer. It can also screw a PC who tried to nail a villain with an Encounter or Daily power. (Oh, you scored a crit with your 4 [W] Encounter power that stuns? Too bad the Red Cloak ate that...)
On the other hand, as an ability it does not damage the players and it does reduce their numbers even faster.
If someone can suggest an alternate mechanic that serves to protect the primary Villain without screwing my players, it would be appreciated.
END COMMUNICATION
Red Cloak Fodder Level 2 Minion (Red Cloak == StarTrek Red Shirt)
Medium natural humanoid XP ??
Initiative +2 Senses Perception +0
HP 1; a missed attack never damages a minion.
AC 18; Fortitude 14, Reflex 14, Will 14;
Speed 6
Short Sword (standard; at-will) Weapon +6 vs. AC; 4 damage.
Noble Death: A Red Cloak may take a hit for an adjacent ally, as long as the attack did not also include its self as a target.
Alignment Any
Str 14 (+2) Dex 10 (+0) Wis 10 (+0)
Con 14 (+2) Int 9 (–1) Cha 11 (+0)
Equipment Short Sword, Small Shield, Studded Leather
On the one hand, this minion can go a long way towards keeping more important creatures alive, and that may make a fight more difficult by keeping a dangerous opponent alive longer. It can also screw a PC who tried to nail a villain with an Encounter or Daily power. (Oh, you scored a crit with your 4 [W] Encounter power that stuns? Too bad the Red Cloak ate that...)
On the other hand, as an ability it does not damage the players and it does reduce their numbers even faster.
If someone can suggest an alternate mechanic that serves to protect the primary Villain without screwing my players, it would be appreciated.
END COMMUNICATION
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