D&D 5E Stripping 5e to its core

Sacrosanct

Legend
Yes, I have a copy from when you first finished it. I haven't looked at it in months, so maybe I'll review it this weekend.
So here are some ideas. Just rough drafts. I find it easier to analyze things when I see it presented in a more formal format. B&B originally had backgrounds, and after thinking about it and thinking about what you said, I think for a primer the more familiarity the better. So I stripped out those custom options from the species and put a background list back in.

Here's how the class structure is set up so far (as an aside, for art direction I'm taking a more fun and youthful approach, and looking for art that can be colorized by the owner. We all did that when I was a kid (half the fun) and I watch my own kid who loves to color pictures he sees).

BandB2e samples.jpg

BandB2e samples2.jpg
 

log in or register to remove this ad

Just get the 5e Playtest packet. It was originally conceived to run any edition. I ran Against the Slave Lords with no problem. Minor conversions on the fly. They kept adding stuff and it became a cool game, but lost it's vision.
 

ezo

Get off my lawn!
So here are some ideas. Just rough drafts. I find it easier to analyze things when I see it presented in a more formal format. B&B originally had backgrounds, and after thinking about it and thinking about what you said, I think for a primer the more familiarity the better. So I stripped out those custom options from the species and put a background list back in.
I appreciate you giving my feedback consideration, but I see you are still adding new things.

Why add these traits to humans if they aren't part of 5E at all?
1736616860605.png

The Orc would be perfect if you went with Half-Orc (or I guess it is just Orc in 2024), removed the Armor Master trait and gave them proficiency in Intimidation maybe, especially considering the fluff text .
1736617837825.png


If we look at the half-orc (2014) it has: Darkvision, Menacing, Relentless Endurance, Savage Attacks.
The 2024 Orc removes Menacing and Savage Attacks for Adrenaline Rush.
The two common traits are Darkvision and Relentless Endurance, so I would introduce Orc (or Half-Orc) in a primer with those two features.

I would focus on simplifying each race to two (no more than three) key traits:
  • Dragonborn: Breath Weapon and Damage Resistance, third maybe Darkvision
  • Dwarf: Dwarven Resilience and Tool Proficiency (any artisan tool or offer a better selection IMO), third maybe Dwarven Combat Training
  • Elf: Keen Senses and Fey Ancestry; third maybe Trance but I see this get abused too often
  • Gnome: Darkvision and Gnome Cunning, third no idea...
  • Halfling: Lucky and Halfling Nimbleness (if you use small size is different from medium), or Brave (if you treat small = medium); or Brave as the third trait
  • Half-Elf: Fey Ancestry and Skill Versatility, third no clue, but certainly not Darkvision!
  • Half-Orc: Darkvision and Relentless Endurance, third Menacing for Intimidation proficiency
  • Human: a skill and (since you wouldn't want feat) Heroic (the Resourceful from 2024). Alternatively, I would give them Prodigy baked in so in total: two skills, a tool, a language; or treat Prodigy as the third trait
  • Tiefling: Darkvision and Hellish Resistance, third Infernal Legacy

For most of these, giving a third trait is pretty much the RAW 5E race for 2014, so I would really try to limit it to two or auto-select the subrace to grant the third trait if needed--particularly if you could avoid Darkvision. ;)

Anyway, for your Tiefling, Devilish Heritage offers the same benefit as Jack-of-All-Trades for your Humans... so they do the same thing? Also, as a primer for 5E I would not use a name for a trait that is also a feature name (Bard's JoAT).
1736617065143.png

Resistance is fine but why offer the choice if this is a primer? It lends itself too much like a subrace option and is neither offered in 5E or 5E 2024.

Now, if you want to step away from the primer concept more, that's your choice since it is your project. But at that point I just start seeing this as a simplified B&B v2 or something.

There are tons of game systems out there that are akin to 5E, using the sacred-six ability scores, Hit Dice, classes, levels, etc. even if they deviate from 5E quite a bit. Some of those a pretty simple and work well as an intro to "D&D-based" RPGs, but none of them are a true 5E basic or primer IMO because they deviate--adding new traits or features, new classes, new spells, etc. Others alter things to create a different "feel", like lowering Hit Dice or such, changes which IMO (at this point--I've been SO guilty of this myself!!!) really make little actual difference in the game.

I understand the logic and inspiration behind the stuff you've done, but to me it is a step away from what I thought you were trying to do (whether you want this to serve for 2014 or 2024...).

So, all in all just let me know if you are moving more away from my concept of a primer or if you want me to keep trying to pull you back towards it. :) If you don't want to create something more like what I am looking for, no worries, and I'll still offer feedback of course!
 

Sacrosanct

Legend
FWIW, I am removing darkvision from most species. I think it was a mistake to have it so prolific in 5e (except halflings which were the stereotypical race that should have it because of rogue archetypes, but I digress). The goal is to have someone move from this to 5e pretty seamlessly with only needing to learn a few new mechanics. I think having some minor changes that I think work better than 5e is OK, IMO.
 


ezo

Get off my lawn!
FWIW, I am removing darkvision from most species. I think it was a mistake to have it so prolific in 5e (except halflings which were the stereotypical race that should have it because of rogue archetypes, but I digress).
Oh, I agree completely! But since I am using what 5E has... there it is.

The goal is to have someone move from this to 5e pretty seamlessly with only needing to learn a few new mechanics. I think having some minor changes that I think work better than 5e is OK, IMO.
But they won't just be learning a few new mechanics. And that is my point. You are introducing new material which you think works better (and I would likely agree!!!) but then it isn't 5E nor a primer or introduction to 5E as I see it, which is fine.

I'll offer feedback on what you present, but probably won't have much to offer since I am not looking to develop something again which has new things not in the 5E game. I want to have a real 5E basic for new players or players who just want a simpler system.
 


Remove ads

Top