ezo
Get off my lawn!
First I would ask why are you taking out backgrounds? Do you find them too complex for beginning players? That hasn't been my experience. I think the "custom background" option can be a bit much, but just pick one and gain X, Y, and Z features (a couple skils, a couple languages/tools, and such).I get it. That entry is not like 5e. But it's how I solve a conundrum. If I'm stripping out backgrounds and feats, how do I account for customization?
For backgrounds, I would have 8-12 options, but remove the 2014 background features (like City Streets for Urchins) as those features are a bit more DM fiat and rarely used IME.
Instead of customization, a primer should offer direction IMO.
But it adds something that doesn't exist in the 5E game, or any equivalent in some cases. While I understand the logic behind your example dwarven traits, there is no 5E reason why something like "Forge Child". Now "Armored" is there for the Mountain Dwarf armor training trait, so I would focus on traits which are there in some fashion. In 5E, you might pick a background as part of picking your race, but that's pretty much it. Racial traits are fairly set in stone IME. Perhaps something in Tasha's custom race stuff makes it more, but that's it I think.To me that seems the best way because it doesn't add any complexity or rules.
To me, offering those customization options (which don't exist in 5E for races, for example) is adding complexity with more decision points, not making the game easier.
Right!A super important part of the scope is to have just enough of the rules to "prime" a player for 5e. New and younger players should be presented with only the bare skeleton.
Choose where to put your ability scoresAt the same time, options and customization are core to the 5e experience (unlike b/x), so how is that accomplished?
Choose where to put your +2/+1 ASI
Choose your race
Choose your background
Choose your class
- Choose skills
- Choose class feature option (such as which Fighting Style)
- Choose equipment package
- Choose spells (if any)
Other than removing subclasses themselves and a starting feat, what options and customizations are missing?
Also, what do you see is the difference between an "option" and a "customization" to you? Frankly I don't really see any difference but if there is a concrete divide to you, please explain it if you can.