Sacrosanct
Legend
For this thread, I actually wanted to hear everyone's ideas, even if they didn't fit my personal scope. Which succeeded! A lot of great ideas here. I am a fan of discussion, even for things that I may not personally be looking for. For my scope for my personal project, I was looking for ideas of what can be removed from 5e and still be relatively compatible in the same way that B/X is compatible with AD&D. So your points are largely accurate. As much as I'd love to put things in new (like making inspiration a shared party resource and something awarded to the side who wins initiative), that might violate the scope of being a primer. Also why I most likely will be going back to ability scores instead of just modifiers like B&B has now.@Sacrosanct
Just so we are all clear, what direction are you looking to move this idea?
From the OP:
But later on you talk more about a primer idea:
As I see it (correct me if I am wrong, please) is:
1. Nothing new. You can take things away, simplify, or limit only. You will add, make complex, and build things up to 5E, but in the end it should be 5E or just 5E-like?? If only 5E-like, you have B&B which does this IMO.
2. Make default choices for the players which later on they would make in 5E. Such as using the default subclasses for the class tables. This could further include background choices, skills, equipment packages, even spell options.
3. Removing other player options like rolling for HP, maybe even rolling for abilities (scores or modifiers) and just using a starting array. Even the starting array could have a few pre-determined options for a class depending on the build goal.
4. Simpler rule options like side initiative. Consider ability proficiency variant instead of skills as an option.
I have ideas on how to handle subclasses while keeping it to 3 or 4 core classes. And I have reminders to design it how players are playing today, and not how I played in the 80s or beyond (point buy or array over rolling for example). Backgrounds will not be there (outside of stat distribution, they are largely flavor and you don't need a rule for flavor). Stat bonuses will be class based--+1 to a key ability for the class, and a +2 based on the subclass/specialty you choose. But there will always be a choice of at least two abilities you can add it to. For example:
Warrior: choose to add a +1 bonus to either Strength, Dexterity ,or Constitution (maximum 18)
Paladin subclass (of the Warrior): choose to add a +2 bonus to either Wisdom, or Charisma (maximum 18)
(the above is just the most recent idea tumbling in my head; I'm not sold on it)
Original B&B had part of it's scope being a nod to b/x, both in aesthetic and in feel of play. Now that Shadowdark came out and filled that niche, I should focus on it being a basic version of 5e, so all those things that gave it an osr feel are to be removed. I can take say that I did an OSR basic 5e version before Shadowdark, but I have to be humble and say Kelsey did an amazing job, much better than me, at implementation of it