Looking for campaign settings with modules

Hey guys I was wondering if some of you out there might enlighten me as to what campaign settings with modules/adventures are out there?
What I mean is something like the Witchfire Trilogy which introduces a campaign world (a great one at that) and has an adventure in each of its modules. I just don't have the time anymore to write my own or even to try and string several modules together :( so I was hoping for a little help from a really good D&D d20 campaign product out there.
Just to reiterate I want it to be either a series of modules that form a legit storyline/campaign or a campaign setting with several modules in it forming a storyline.
Sort of like what TSR was doing in the early days with NightBelow, Dragon Mountain and the Rod of Seven Parts.
Anyone?
Heinrich Uberlich
 

log in or register to remove this ad


Setting with modules

If you want modules, check out the Kingdoms of Kalamar. They have a large number of modules for their setting (as well as some modules that can be used in any d20 setting). Even some of their sourcebooks have adventures. Fury in the Wastelands: the Orcs of Tellene has three adventures in the back.

You can see a list of all their products, including all their modules, by following this link:

Kingdoms of Kalamar products
 

Yes three freeport advenuters and they lead up to the city that is presented in the book. Chris has promised more adventures are to come.
 


The Scarred Lands just opened up the first two modules for their campaign setting. However I doubt they will make more than a few a year. The Serpent in the Fold and The Serpent and the Scepter are both available. The last one in the series, The Serpent Citadel will be available I believe either in February or March.
 

the Module Tsar Rising introduces a slavic-inspired setting called Torassia. It is continued int the module The Dancing Hut.

Many of the Necromancer GAmes modules contain setting info (Crucible of Freya, Tomb of Abysthor, Rappan Athuk, etc.) and are all set in a common setting, which as I understand is sort of a house setting of Necromancer gAmes. I believe the setting sourcebook Bards Gate will provide more detailed info on Necromancer Games' house setting.

Also, NG's 'Necropolis' is a mega-adventure that takes place in an Eyptian style setting, Khemit. The module has loads of setting information.

The old 'R' series modules introduced a continent in the Greyhawk setting opposite the Flanaess. As I understand, R3 is the best source for setting info (it and others are available as ESD downloads at www.svgames.com ).

The module The Savage Coast, an X-series module (I forget the number) for the old D&D expert rules, introduced a wildly popular setting of the same name that was expanded into a full-blown setting with boxed sets and so forth.

Of course, there were many classic modules for 1e that were strung together well and were set in WoG. T1-4, U1-3, L1-3, A1-4, G1-3, D1-3, etc.
 

By Shadow of Night

I hate to Pimp my own products but just had to chime in. "The Heart of Glass" is an 80 adventure/campaign setting module set in a city in Erde (from Codex of Erde.

Next month we are releasing "By Shadow of Night" another adventure campaign/setting for use in erde or Inzae. It will be followed up within 4 short weeks by part two "Beneath the Black Moon."

Then a whole slew will be coming out afterwords.

Davis
troll lord games
trolllord.com
 

scarred lands

Nightfall said:
The Scarred Lands just opened up the first two modules for their campaign setting. However I doubt they will make more than a few a year. The Serpent in the Fold and The Serpent and the Scepter are both available. The last one in the series, The Serpent Citadel will be available I believe either in February or March.

a few of us are working up some new scarred lands modules to post on en world. there are some good ideas being proposed. the general idea is to make the specific for the scarred lands and to feature some of the monsters from the creature collectin books
 

Re: scarred lands

Sanackranib said:


a few of us are working up some new scarred lands modules to post on en world. there are some good ideas being proposed. the general idea is to make the specific for the scarred lands and to feature some of the monsters from the creature collectin books

With a few twists on occasion. Certainly at the moment we're more focused on San's neck of the woods so to speak, but I've got my own ideas for a module that I'm working the plot kinks out of before I put it before the guys for their critiques.
 
Last edited:

Remove ads

Top