Dodavehu
First Post
Hey friends,
I've had good experiences getting character build feedback for my D&D characters on this site so I thought I'd try it for a M&M 2e game I'm going to be playing in in a couple weeks.
The story is that the Avengers all died and SHIELD has scrambled to get replacements before any of the villains--or the public--figures it out.
My concept is that some SHIELD scientists had captured a Doombot which was hardwired for diplomatic missions and flushed its memory. Then they used left over Stark tech to refit it with an Iron Man suit. It also has an image inducer which creates a hologram of a civilian identity.
This is only the second M&M build I've attempted so any advice/criticism/attention to glaring errors would be appreciated
.
Oh, also, it's Level 10/160pp.
[show]Victor Ferris: Ironman
Abilities: STR: 20 (+5), DEX: 12 (+1), CON: --, INT: 28 (+9), WIS: 10 (+1), CHA: 16 (+3)
(26pp)
Skills: Bluff 4 (+7), Computers 8 (+17), Concentration 8 (+8), Craft [Chemical] 4 (+13), Craft [Electronic] 12 (+21), Craft [Mechanical] 12 (+21), Disable Device 8 (+17), Knowledge [Physical Sciences] 12 (+21), Knowledge [Technology] 12 (+21)
(20pp)
Feats: Eidetic Memory, Inventor, Master Plan, Skill Mastery (Craft [Chemical, Electronic, Mechanical], Disable Device)
(4pp)
Powers:
Device 14 [Nuclear-Powered Battlesuit] (Hard to Lose; Power Feat: Accurate, Restricted (designed for androids); 58pp)
Immunity 30 (Fort saves; 30pp)
Device:
Nuclear-Powered Battlesuit (70pp total)
Blast 8 (Power feat: Precise; 17pp)
AP: Force Field 8 (Area (burst +1); 1pp)
Communication 4 (Radio; 1 mile range; 4pp)
Dazzle 4 (Visual; Area (burst +1); 12pp)
AP: Morph 6 (Humanoids, +30 disguise; 1pp)
AP: Concealment 4 (All visual; -1 blending; 1 pp)
Flight 4 (100 MPH; 8pp)
Protection 10 (Extra: Impervious [+1]; 20pp)
Super-Senses 6 (Normal Sight 1 [Extended 1], Infravision, Microscopic Vision 1 [dust-sized], Radar, Ultra-Hearing, Ultravision; 6pp)
Combat: Attack +4 / +14 (Blast) / + 10 (Dazzle); Defense +4 (+2 flat-footed); Initiative +1
(16pp)
Saves: Toughness +10 (Impervious; +18 Force Field), Fortitude --, Reflex +0 (+1), Will +6 (+7)
(6pp)
Abilities 26 + Skills 20 + Feats 4 + Powers 88 + Combat 16 + Saves 6 = Total 160[/show]
I've had good experiences getting character build feedback for my D&D characters on this site so I thought I'd try it for a M&M 2e game I'm going to be playing in in a couple weeks.
The story is that the Avengers all died and SHIELD has scrambled to get replacements before any of the villains--or the public--figures it out.
My concept is that some SHIELD scientists had captured a Doombot which was hardwired for diplomatic missions and flushed its memory. Then they used left over Stark tech to refit it with an Iron Man suit. It also has an image inducer which creates a hologram of a civilian identity.
This is only the second M&M build I've attempted so any advice/criticism/attention to glaring errors would be appreciated

Oh, also, it's Level 10/160pp.
[show]Victor Ferris: Ironman
Abilities: STR: 20 (+5), DEX: 12 (+1), CON: --, INT: 28 (+9), WIS: 10 (+1), CHA: 16 (+3)
(26pp)
Skills: Bluff 4 (+7), Computers 8 (+17), Concentration 8 (+8), Craft [Chemical] 4 (+13), Craft [Electronic] 12 (+21), Craft [Mechanical] 12 (+21), Disable Device 8 (+17), Knowledge [Physical Sciences] 12 (+21), Knowledge [Technology] 12 (+21)
(20pp)
Feats: Eidetic Memory, Inventor, Master Plan, Skill Mastery (Craft [Chemical, Electronic, Mechanical], Disable Device)
(4pp)
Powers:
Device 14 [Nuclear-Powered Battlesuit] (Hard to Lose; Power Feat: Accurate, Restricted (designed for androids); 58pp)
Immunity 30 (Fort saves; 30pp)
Device:
Nuclear-Powered Battlesuit (70pp total)
Blast 8 (Power feat: Precise; 17pp)
AP: Force Field 8 (Area (burst +1); 1pp)
Communication 4 (Radio; 1 mile range; 4pp)
Dazzle 4 (Visual; Area (burst +1); 12pp)
AP: Morph 6 (Humanoids, +30 disguise; 1pp)
AP: Concealment 4 (All visual; -1 blending; 1 pp)
Flight 4 (100 MPH; 8pp)
Protection 10 (Extra: Impervious [+1]; 20pp)
Super-Senses 6 (Normal Sight 1 [Extended 1], Infravision, Microscopic Vision 1 [dust-sized], Radar, Ultra-Hearing, Ultravision; 6pp)
Combat: Attack +4 / +14 (Blast) / + 10 (Dazzle); Defense +4 (+2 flat-footed); Initiative +1
(16pp)
Saves: Toughness +10 (Impervious; +18 Force Field), Fortitude --, Reflex +0 (+1), Will +6 (+7)
(6pp)
Abilities 26 + Skills 20 + Feats 4 + Powers 88 + Combat 16 + Saves 6 = Total 160[/show]
Last edited: