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A Factorum: He steals from the Haves, and gives to the haves nots. He includes himself in the have nots at all times.

Dread Necro 1/Spirit Shaman 2/Master of Shrouds: You are a master at spirits. Let all hear your call: Ryu'Leh Gu'tuh. Make up what ever it means.
 

Asmar Abjuration Specialist Wizard 3/ Master Specialist 10/ 6 Initiate of the Seven Veils; magic was never intended to be in the hands of mortals and it is your job to stamp it out before it can do to much harm. Your job is to make sure no hostile magic effects the party by giving resistance, dispelling, countering, or dampening it.

Gnome cleric with spontenous domain feat who claims to be an illusionist wizard. Take domains that give illusion spells and max out use magic device.
 

Focused Specialist Evoker or Conjurer/Soulknife/Argent Savant: "Arcane Jedi" Skip the Familiar to take the Immediate Magic ACF from PH2 for your specialty. It will etiher be Abrupt Jaunt (a t-port effect) or Counterfire (sort of a ranged, magical AoO). Concentrate your spell selection on Force and TK type spells, along with Reserve feats like Blade of Force, Invisible Needle & Dimensional Jaunt.

Monk/Sorcerer: "Funky Cold Medina" Trog (+2LA) named Medina (Feral template? ImpNatAtt? ImpNatAC?); Ascetic Mage feat, Energy Sub: Cold, Winter's Blast Reserve Feat.

Tiamat's Scion: Version #1 -Dragon Shaman- PHB race or Dragonborn w/Multiheaded template- Learnean (Medium sized base creature +2LA, Learnean +2LA). Benefits: 2 heads, +2 Listen/Search/Spot, +2Con, +2HD, +1NAC, 90' Darkvision, Improved Initiative, Combat Reflexes, Superior TWF (0 penalty for fighting with multiple weapons, each hand = primary hand), Regen head in 1d4 rounds. Special: Each head activates its breath weapon simultaneously (counting as 1 use), but in different areas- you still have the wait period between uses. Take MetaBreath feats.

Version #2 as above, but drop Learnean in favor of Pyro or Cryo (dropping total LA by 1), and choose a different class (since this one already gets a breath weapon). Beguiler, perhaps?

Nephilim: Monk/Sorc. Ascetic Mage, Celestial Heritage & Celestial Lance feats. Get Spellfire &/or VoP if you can. Winged Template (+4Dex, +2Wis, Flight = land speed+20, maneuverability based on Dex) +2LA. Load up on ranged weapons and a Quiver of Ehlonna. Emphasize "heavenly" themed spells.

Note, if you burn +2 LA more & use Githzerai as the base critter, that's another +6Dex and +2Wis - more with Anthro Ape.

Demi-Incubus: Warlock/FocSpec Conjurer or Necromancer. Skip the Familiar to take the Immediate Magic ACF from PH2 for your specialty, Abrupt Jaunt (a t-port effect) or the ACF from the SRD/UA, Rapid Summoning for Conjurerss, Cursed Glance or Skeletal Minion. Conjuration Reserve Feats, Infernal Heritage & Infernal Shout feats. Get Spellfire &/or VoP if you can. Winged Template (+4Dex, +2Wis, Flight = land speed+20, maneuverability based on Dex) +2LA. Load up on ranged weapons and a Quiver of Ehlonna. Concentrate on "unholy" spells.

FWIW, Nephilim and Demi-Incubus would also work well with a divine caster type as well- Cleric, Shaman, Favored Soul, Sohei, Shugenja or even Paladin...
 
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After some consideration, and talking with people in #enworld, I've decided to go with a changeling warshaper. Now the discussion is whether a raging pouncing barbarian warshaper is more or less awesome that a dervish claw-fighting warshaper. :)
 

After some consideration, and talking with people in #enworld, I've decided to go with a changeling warshaper. Now the discussion is whether a raging pouncing barbarian warshaper is more or less awesome that a dervish claw-fighting warshaper. :)

You should probably run Changeling Warshaper by your DM before setting your heart on it, as there is much debate over whether the Changeling would qualify for the PrC. In a game I am playing, my DM allowed it, but lowered the benefits from the ability that gave +4 untype strength and +4 untyped consitution to give +2 to each, increasing to the full +4 if I reach level 20.

On that note: I love the concept of the Warshaper PrC overall. It's simply hard to access without having caster levels or a huge LA/RHD.
 

I'm not concerned about my DM thinking I'm overpowered next to the druid in the party. General rule: warriors need all the powering up they can get.

Rules: It is pretty clear that they qualify by the rules. Whether you think that is bad, see the general rule stated above.
 
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I'm not concerned about my DM thinking I'm overpowered next to the druid in the party. General rule: warriors need all the powering up they can get.

Rules: It is pretty clear that they qualify by the rules. Whether you think that is bad, see the general rule stated above.


I wasn't saying whether I agreed or not, simply that I know there has been debate about it in the past. If your DM approves it, more power to you.

My character was a Changeling Fighter 2/Paladin 3/Warshaper 3

Haven't gotten too much actual combat with him yet, but it's an undead-based campaign, so Paladin will be useful. My basic plan with him was to place himself at the front with his undeadbane longsword and smack the crap out of anyone who tries to go past him.

A raging warshaper could be pretty frightening, given that's a rather large damage/soak increase, plus when you finagle fast healing and a natural weapon for more attacks, should be pretty wicked. Don't know anything about the Dervish.

Now, a Frenzied Berserker Warshaper would be damn scary.
 


I considered FB, but I won't go that route unless I can assure I can make all the will saves consistently to get out of it.

I was thinking Barbarian 1 (whirling and pouncing) / Fighter 2 / Ranger 1 (skills, and to get fast movement back from wildshape variant) / Warshaper 4.... but I don't know what to put on top yet.
 

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