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well, I haven't really been playing for a while, mainly due to a huge English Paper, but over the last few sessions my PCs have managed to kill Tharizdun, so I have said that there will be an ensuing battle for power over the elements between the remaining elemental powers, namely the princes. my paper will be due late February so we probably won't be playing until then so any time in then would be perfect for the stats, I can also stall for time if I have to on the battle between the PCs and the Princes, I think it would be a really memorable encounter for them so i would really like to be able to run it.
 


The party wizard, after he recovered from the first attempt at tharizdun-killing weapons, made them all cloaks that buffed their Fortitude saves to ignore the disintegration effect and everyone got a sword or bow that dealt lethal Damage. Also everyone had a universal ring of Elemental immunity to ignore his elemental attacks and the spell caster developed a spell that would bypass his regeneration but not do massive Damage so he didn't kill himself every time he used it. They put their sword fighters up front to hack at Tharizdun and get hacked at, The cleric was Tharizduns main target and so didn't do much beyond healing himself, the Archer kept pounding Arrows dealing a couple hundred damage each, about five or six hitting each round (multi shot, rapid shot as well as Deadly Shot from the Pathfinder Core rulebook) and the fighter critical hitting about every other time to about 200+ damage each time making four attacks each round, they killed Tharizdun in about three turns.
 

The party wizard, after he recovered from the first attempt at tharizdun-killing weapons, made them all cloaks that buffed their Fortitude saves to ignore the disintegration effect and everyone got a sword or bow that dealt lethal Damage. Also everyone had a universal ring of Elemental immunity to ignore his elemental attacks and the spell caster developed a spell that would bypass his regeneration but not do massive Damage so he didn't kill himself every time he used it. They put their sword fighters up front to hack at Tharizdun and get hacked at, The cleric was Tharizduns main target and so didn't do much beyond healing himself, the Archer kept pounding Arrows dealing a couple hundred damage each, about five or six hitting each round (multi shot, rapid shot as well as Deadly Shot from the Pathfinder Core rulebook) and the fighter critical hitting about every other time to about 200+ damage each time making four attacks each round, they killed Tharizdun in about three turns.
My apologies on posting to a fairly old topic, but reading this had me so appalled I felt it necessary. I'm puzzled at how this all played out, as you say the PCs walked all over Thazidun, mostly due to the fact they had weapons and protections to conceivably fight him on a level the gods who sealed him could not. Appalling not just by the numbers given via the stats as posted, but what they were allowed to do.

Not that I don't think PCs shouldn't be allowed to quake the universe in such fashions and bring in a new era, but I keep wondering how Tharizdun allowed them the chance to get such power. If released, I imagine a good chuck of all planes of existence obliterated or in mass chaos, due to his power to undo creation (something all gods good and evil would be against). This mess would make things complex, and as such, they probably couldn't have the time to produce such weapons, so...I really wonder on this. 4 Rings of Universal Energy Immunity would take 23 years on continuous crafting to make, and with everything else they needed... :erm:

Mind you, I never touched on Epic play yet, so I can't really comprehend such numbers right now, but in terms of what I've experience in Lvls 1-20, the big bad, especially one as powerful as Tharizdun, should have impeded their progress somehow (along with his allies.)
 

Agreed, the PC’s fight should have been an over-the-top Climatic special-effect end-of-all-endings battle lasting far far far longer than a mere three rounds since we’re talking about something the entirety(?) of the multiversal patheons were unable to kill it outright, and so sacrificed 40-or-so of their number to imprison him. Even so, his greatly wounded, weakened half-asleep incarnation with presumably almost no followers remains an Intermediate god!

However I don’t see how Tharizdun could reasonably know of, let alone stop, the PCs intention to fight him given his current state and if known, would actually would most likely ASSIST their effort in anyway possible since it guarantees his release!

That said, the PCs efforts are doomed to failure for the simple reason this is THE deity of Darkness, Decay, Entropy, and Insanity … thus the PC’s are guaranteed to be fighting in a senses-wracking environment requiring successful concentration checks for EVERY action; only to learn EVERY piece of equipment/spell brought into his presence needs a successful Fortitude save (DC 88 per Asha'man) EVERY ROUND or immediately cease to exist … including their newly researched and carefully crafted anti-Tharizdun weapons … leaving them both defenseless and weaponless for Tharizdun’s resulting curb-stomp.

Knowing that, there is little doubt the numerous pantheons installed overlapping alarms/safeguards to alert them of any planned rescue attempts – meaning the PC’s would likely need overcome the combined multiversal pantheons before/while making any attempt to reach the site of this ultimate battle with Tharizdun.

I’m sure it COULD be done … but the described group sounds a little WEAK given the overwhelming power that should be arrayed against them.
 

pin_growf2.jpg

'nuf said
 

I actually should have done more research, and DMed that badly, it went way too long anyway and I killed it in a very anti-climactic way, where the power of all the stuff that they had killed imploded in upon itself and killed everything in damage that went past any damage reduction and resistances they had, even all the immunities they put up, so now they are level 1 again, working their way back up
 

My apologies on posting to a fairly old topic, but reading this had me so appalled I felt it necessary. I'm puzzled at how this all played out
Agreed, the PC’s fight should have been an over-the-top Climatic special-effect end-of-all-endings battle lasting far far far longer than a mere three rounds
Isn't 3 rounds fairly standard for high-level 3E fights?

As for the broader issues, I ran a campaign - in Rolemaster, not 3E - that culminated in the PC's fighting Tharizdun twice - once in the form in which he had been freed from imprisonment, and once in the form he takes in the Void (=Far Realm). They also reimprisoned him.

These 25+ level PCs used a lot of Time Stop to help them, which they got from entering into the dreams of a banished god who (before his banishment) had been the one of the most powerful magician and sages in the heavens. The fights against Tharizdun were, in turn, the culmination of a story arc that began something like 10 levels earlier, with a version of the Freeport Trilogy (which itself culminated with one of the PCs merging with a Dead God on which the lighthouse was being built to deflect Tharizdun - falling to earth from his heavenly prison - into the deep oceans). I also integrated all but the last part of Bastion of Broken Souls into the adventure. Plus some other stuff of my own.

Anyway, I don't see what's objectionable about this sort of thing. For me it made a pretty dramatic way to end a campaign whose themes were the natures of heaven, law, sacrifice, freedom and enlightenment.
 

My pc's are 23rd and tricked out w/ more magic than Houdini,so I feel your pain

I just challanged them w/something I called an Apocolyps(cant spell)Staff.

Alarge group of mages imbue the staff w/many spells that it can cast at 4 a round(8 a round when it casts an action point for you 4e peeps)
It is sourounded by an aura of protection that takes in my case 1750 hp
it has 250 left after the aura breaks down and reflects x2 damage,it has a second aura that inflicts 30 hp a round.It has a third aura trapping everyone in with it like a horribly tricked out prismatic sphere.It is programmed to attack the most logical targets first.It is immune to many attacks as it is basicly a stick hurled through a portal.
some of the things it can do
It has a cloud your mind attack that prevents you from being able to se it or anything within 10 feet of it
It can take control of peeps and attack your comrads

near TPK,great fun great fun
 

Into the Woods

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