Looking for good slaver adventures

Oryan77

Adventurer
Half of my groups PC's are strongly against slavery and I would like to run a published module that deals heavily on slavery. The obvious choice is the A1-4 series but I'm not very familiar with it. I also believe it's a mega-adventure that would take a very long time to complete. How long does this thing last on average if we played 8 hour sessions twice a month? Can 1 of the books be run on it's own without ever running any others?

Does anyone have suggestions for other adventures to run? I prefer WotC or old TSR adventures, but if it's good, I'll run anything. BTW, the PC's are 8th level.
 

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Your PCs are a little advanced for a converted A1-4 campaign. For what it's worth, I don't think the Scourge of the Slavelords series is that long, I'd estimate about 8 to 10 sessions average, depending on how you play.

I've been running a "classics updated" campaign for my players (B1, S1-2, A1-4, G1-3, D1/2/Q), but it's currently on hold for Red Hand of Doom, switched over right before they started A1. I was modifying it pretty heavily so YMMV, of course. Other things I've been incorporating:

Dungeon Magazine #96 has a great Gladiator-based adventure called Pandemonium in the Veins. As written, the PCs get hired into the arena as mercenaries, but it wouldn't be too hard to incorporate them as slaves instead.

Lords of Madness, WOTC's aberrations sourcebook has a whole chapter on the Neogi (originally from Spelljammer), a planar race of slavers that would be excellent for use as "behind the scenes" manipulators to give your Slavers campaign an alien touch. IMC they're only peripherally present.

Hope some of this helps.
 

Darn it, kiz, stop having such cool avatars! :)

(You also need to stop suggesting ideas that I was going to suggest. Grrrrrr. ;))

Pandemonium in the Veins is an excellent adventure, if a bit hokey. It owes a great deal of its flavor to WWE, but if you clean it up, it can be a lot of fun.

Spiral of Manzessine deals with an illithid prison.

Life's Bazaar deals with kidnapped children being sold into slavery. I'm sure it would be interesting for your PCs. ;)
 

Oryan77 said:
Half of my groups PC's are strongly against slavery
The other half think it's okay? ;)

There is a hokey old 2e AD&D aventure, "Egg of the Phoenix", the opening section of which deals with a sudden influx of slaves into society. The slaves appear to be happy with their lot, despite some people's belief that no sentient being would want to be a slave. Of course, there's more to this situation than meets the eye....

With a lot of conversion work you could adapt this part of the adventure for 3e.
 

If you were looking to grab ideas and plots from a module that wasn't neccesarily D&D, you could look at the older Earthdawn supplement, "Prelude to War". There was a section IIRC that dealt with the enemy nation dropping a magical fortress down upon the Abadoya Liferock, and essentially enslaving all of the inhabitants. Some of the tasks set before the group are to infiltrate, start a rebellion, and destroy the fortress.

It may take some serious shoe-horning to work it into your campaign, but we had a blast playing through it years ago.
 

GwydapLlew said:
Spiral of Manzessine deals with an illithid prison.
Spiral of Manzessine is actually one that I previously made a note of as being a possible side quest to run from my Dungeon mags. :heh:

Joshua Randall said:
The other half think it's okay? ;)
The other half once left their guide in the hands of fiendish slavers to "teach him a lesson". So I don't think they care one way or the other about slavery :p

Thanks for the suggestions so far guys. I'm going to read up on those that I'm not familiar with.
 

Slave Lords

You will have no problems using a converted version of A1-A4, or the Scourge of the Slavelords mega-module. Scourge is just A1-A4 with linking pieces in between.

You can find some conversions here: http://www.enworld.org/downloads/index.php?cid=9

I have a feeling there used to be more, maybe they're archived or otherwise hidden somewhere on the site. You can buy the pdf of Scourge as well. If you think your PCs might be a bit high-level, it's an easy add to increase a few NPC levels and numbers. I'm planning on running my party through it soon, and they're 8th at the moment.

The basic adventures are site-based, so not long if your party is tough and can bash through quickly. They can all be run in isolation, especially A1 and A2, which are incredibly easy to drop-in anywhere.

Do it. You'll have fun.
 

A1-4 were each for levels 4-7 and were done as tournament modules I believe and should not take more than two sessions each if done briskly I would think.

The updated megamodule for 2e was for higher levels, 7+?

There was also a 2e sort of return to styled module called just Slavers that was pretty good from my memory of reading it.

I ran A1 and A2 and though they went wildly off course in my campaign with the evil party wanting to join the slavers and sell them slaves, they were a lot of fun.
 

Voadam said:
A1-4 were each for levels 4-7 and were done as tournament modules I believe and should not take more than two sessions each if done briskly I would think.

The updated megamodule for 2e was for higher levels, 7+?

There was also a 2e sort of return to styled module called just Slavers that was pretty good from my memory of reading it.

I ran A1 and A2 and though they went wildly off course in my campaign with the evil party wanting to join the slavers and sell them slaves, they were a lot of fun.
Oh ok, I thought the Slavers book was the same book called Scourge of the Slavelords. I thought "Slavers" was it's nickname :p

What's the difference between the original A1-4 series and the updated 2e book Scourge of the Slavelords?
 

"The Slavers series" is a common colloquial term for the original A1 to A4 series. Scourge of the Slavelords is the mega-module, essentially the original A1-A4 with linking pieces added, ie an overall plot starter plus wilderness bits that link each module. Slavers! is a later publication, more-or-less a follow-up. It's as much a small campaign setting as it is an adventure.

Scourge: http://paizo.com/store/downloads/wizardsOfTheCoast/aDAndD1/greyhawk/v5748btpy7mdc
http://enworld.rpgnow.com/product_info.php?products_id=1400&

Slavers: http://murl.se/16525
http://enworld.rpgnow.com/product_info.php?cPath=&products_id=1443&
 

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