Looking for Horror supplement/sourcebook

Committed Hero said:
For a d20 book, look at 12 to Midnight products.

Thanks for the plug. We have several horror adventures, but the closest we have to a horror sourcebook is Green's Guide to Ghosts. It focuses on bringing "real world" ghost hunting into your campaign, so it may not be what you have in mind. "Weird rituals and gore" it's not, unless you count on the section on how to conduct an in-game seance. Gore really isn't our thing, although I suppose you could play up that aspect in Skinwalker. It really just depends on where you want to place your emphasis. 12 to Midnight games are generally mystery-based horror adventures. We DO have plans for a Pinebox-based campaign book, but that's still in the early planning stages.
 

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i dont see anyone listing call of chutulhu (i never get that name right). there is both a classical and a d20 version ;)

edit: hmm, i see its being talked about in passing now. sorry about that...
 

I loved OGL Horror, especially the rules for Organizations/Cults and the Horror saves rules. The rules for rituals, spells, psychic abilities and faith are very good too.

You can get the rules for organizations/cults and Horror saves from Ronin Arts, reworked for d20 Modern:

Modern: Occult Horrors (Horror Saves)

Modern: 13 Conspiracies (Organization Rules)

In fact, check out all of Ronin Arts Modern products - many of them have an occult or supernatural focus.

Blood and Blades(slashers), Blood and Spooks (ghosts), and Blood and Brains (zombies) from RPGObjects are also very good.

And you can't go wrong with 12 to Midnight's modern horror products either. Good, good stuff. :)

Also, another vote for The Book of Unremitting Horror from Pelgrane Press.
 
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Wow these are a lot of suggestions. The problem is that I can't get my hands on a lot of material because I'm graduating right now and therefore I need a very specific supplement.

Here's what I'm looking for:

Psychohorror (shadows, weird smells, paranioa and the like, everything that helps creating atmosphere)
Gore (not plain fighting or the old zombie killing, more like scars, terminal infections and rather unpleasent rituals (maybe torture (?))
An alternate Spellsystem (not necessary), that deals ability damage/drain
 

I'd go with OGL Horror then. It isn't hard to tweak the rules back to d20 Modern. It has a very simple system for rituals, spellcasting, psychic abilities and faith which uses ability damage (accidentally called drain in the book, but the errata fixes that so the effects aren't permanent).
 

rythm_rampage said:
Here's what I'm looking for:


An alternate Spellsystem (not necessary), that deals ability damage/drain

Heap's SFX Skills: Diabolism does this very thing. There's a link a few posts above, but let me place it in again for ease....

Oh wait, its in my sig. :) (Just click the little black book)

Peterson
 

I think there should be more light shed on the horror genre as there is obviously a renewed intrest in it as of late. What kind of horror are you looking to produce (i.e. survival, slasher, military, space, teenage cheerleader in tights, etc.)?

Regards,
Walt
 

Well I will try and do the kind of Horror you might find in the X-Files. Basically the same kind of mysterious, unexplainable phenomena which you encounter in movies like "the curse of darkness falls" and similar.
For example I want to do a cursed, abandoned house and make it the home of a doomhag (Menace Manual) and there will be Satanic Ichor and the Nightterror in different locations.
I told the players in my game that they need to find different solutions than direct confrontation, because many of the monsters might just rip them apart if they try so. (Best example will be the Headsnatcher fiend, you can only kill it through destroying it's head.)

I need a book to help me construct atmosphere, I got enough ideas to start at least.
 

rythm_rampage said:
Well I will try and do the kind of Horror you might find in the X-Files. Basically the same kind of mysterious, unexplainable phenomena which you encounter in movies like "the curse of darkness falls" and similar.
For example I want to do a cursed, abandoned house and make it the home of a doomhag (Menace Manual) and there will be Satanic Ichor and the Nightterror in different locations.
I told the players in my game that they need to find different solutions than direct confrontation, because many of the monsters might just rip them apart if they try so. (Best example will be the Headsnatcher fiend, you can only kill it through destroying it's head.)

I need a book to help me construct atmosphere, I got enough ideas to start at least.

The Call of Cthulhu D20 book has a lot of good gamemastering advice on running a horror type game.
 

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