Hex_Toliver
Explorer
Hi community sorry for the long post but I want set the scene, been dming a group for over a year now and it’s been great, love my players, love what we’ve done so far.
We’ve been playing A home brew setting of my design set in a drained ocean, the party has been fighting a imperialist army that has taken over a city of artists. The cities labor is delegated to constructs that look like marble statues. The statues and other construction type jobs are head up by a gnome known as the lady of constructs. This gnome has sided with the imperialists and has been outfitting their armies with constructs to fill their ranks.
To add more to this gnomes record she had sent mechanical assassins after the party awhile ago for mucking about in her business resulting in some bad roles and 2 pcs dying.
Cut to the party organizing a ragtag opposing force and deploying other means of orchestrating a retaking of the city. We are in the middle of the siege and the party has decided their role is to take the gnome out, stopping her from making more constructs and avenging their fallen ally. They are a party of 5 lvl 9’s a ranger, cleric, monk/ rogue, a sorcerer, and a Druid.
They infiltrated and fought their way to her estate, where the top half of her factory building was separating from the bottom half, lifting into the air : a sort of mobile flying fortress for her to reinforce the imperialist in the battle and rain death down from above. She has outfitted it with magic cannons and other weapons of war, as well as a rapid construct making device that allows her to deploy them through out the battle. The party hitched a ride on the side and is about to swing through the window to fight the gnome and her menagerie of machines.
It’s been a long time coming and I really want the fight to be epic, hard fought, and rewarding after waiting so long to fight someone they have hated and has been so untouchable up this point. I need help/ inspiration with building her as a scenario, her stats and abilities, her various minions, environmental factors and side objectives, etc: I really like Matt Colville and his design of action oriented monsters and boss actions
Any commentary or ideas would be really helpful, thanks for reading!
We’ve been playing A home brew setting of my design set in a drained ocean, the party has been fighting a imperialist army that has taken over a city of artists. The cities labor is delegated to constructs that look like marble statues. The statues and other construction type jobs are head up by a gnome known as the lady of constructs. This gnome has sided with the imperialists and has been outfitting their armies with constructs to fill their ranks.
To add more to this gnomes record she had sent mechanical assassins after the party awhile ago for mucking about in her business resulting in some bad roles and 2 pcs dying.
Cut to the party organizing a ragtag opposing force and deploying other means of orchestrating a retaking of the city. We are in the middle of the siege and the party has decided their role is to take the gnome out, stopping her from making more constructs and avenging their fallen ally. They are a party of 5 lvl 9’s a ranger, cleric, monk/ rogue, a sorcerer, and a Druid.
They infiltrated and fought their way to her estate, where the top half of her factory building was separating from the bottom half, lifting into the air : a sort of mobile flying fortress for her to reinforce the imperialist in the battle and rain death down from above. She has outfitted it with magic cannons and other weapons of war, as well as a rapid construct making device that allows her to deploy them through out the battle. The party hitched a ride on the side and is about to swing through the window to fight the gnome and her menagerie of machines.
It’s been a long time coming and I really want the fight to be epic, hard fought, and rewarding after waiting so long to fight someone they have hated and has been so untouchable up this point. I need help/ inspiration with building her as a scenario, her stats and abilities, her various minions, environmental factors and side objectives, etc: I really like Matt Colville and his design of action oriented monsters and boss actions
Any commentary or ideas would be really helpful, thanks for reading!