Looking for Ideas

Lord Zardoz

Explorer
I have recently been able to resume running a game after a long absence, and so far things are going quite well.

I decided on a method early on which would allow me to handle a TPK situation without having to force the players to lose their players. And circumstances did end up in a TPK, which in turn means I had to use the idea. (And before anyone worries, the TPK was brought on by a standoff in which the players and a group of goblins knew that the other were around a corner. The players tried to bait the goblins into coming around, and a few did. However, this also allowed goblins to call in re-enforcements. It was a close fight, but they ultimately lost).

The players found themselves dead, and in the 'office' of the campaigns God of Lies, Betrayal, and Greed, who wanted to cut a deal with them. "You have an air of destiny about you, and I will let you return to life, but if I do so, you will owe me. A time will come when I will require a service of you. Until that service is performed, your souls will be mine." The players had the option of losing their characters or continuing onward. They chose to go onward.

Now, the players consist of 4 humans, (a Fighter, 2 Clerics, and a Sorcerer). One of the cleric players was absent, so his character is not part of this deal. The players who did bite it are under instructions not to tell the other player about this. Also of note is that one of the characters who's back story is mostly based on a desire for vengeance on a former commander, he chose to more or less swear himself to this Diety in exchange for power. Now, here is what I need ideas for.

1) What would a god of lies, greed, and betrayal demand from adventurers who's souls he now holds in hock?
2) What can I do to with the player who is not in on this?
3) What sort of things might the players reasonably try to get out from under this arrangement?

I have my own ideas for all of the above, but that does not mean I mind taking on better ideas. The campaign is still very early in its development, and I am perfectly willing to let this linger on for a while before I bring it back to bite my players. The revenge driven player I already have a clear idea of how I wish to handle (he will get his hands on Merikel from Weapons of Legacy, and he can choose to either damn himself or redeem himself).

Anyway, bring on the suggestions.

END COMMUNICATION
 

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Well, on the surface it looks like a terrific way to handle plot situations when the players achieve something too easily or you find the game speeding along to the conclusion of the campaign all too fast.

I wouldn't plan it out. I'd save it in case they outsmart you.
 

Simple, the clerics that turned their backs on their god gets a mark of blasphemy on their foreheads for turning their back on their gods and stripped of their powers. They have to turn to their new god, of lies betrayal etc... for power. Now they have to bargain.
 

For reference, I am using the Dragonlance pantheon of gods. The god in question is Hiddukel.

Well, only 1 cleric was present. And I told that player that his god, Mishakal, would not punish him or cause him to lose his powers if he took the deal. One of Hiddukel's traits is that he is very much about bargains. His god basically had to make a bad deal with Hiddukel some time back.

In other words, "The DM has decided that this deal, in and of its self, will not be cause to punish the clerics until he decides otherwise".

END COMMUNICATION
 

Lord Zardoz said:
For reference, I am using the Dragonlance pantheon of gods. The god in question is Hiddukel.


Well, only 1 cleric was present. And I told that player that his god, Mishakal, would not punish him or cause him to lose his powers if he took the deal. One of Hiddukel's traits is that he is very much about bargains. His god basically had to make a bad deal with Hiddukel some time back.

Ah, okay, now they are embroiled in a Miskal-Hiddukel contest? Oooo lots of story hooks there. Start by tempting them make them keep lies, do little things for greed. Start with small betrayals. They just asked to be hosed.


Lord Zardoz said:
In other words, "The DM has decided that this deal, in and of its self, will not be cause to punish the clerics until he decides otherwise".

END COMMUNICATION

They believed god of lies, greed, and betrayal? Hahahahah! The DM can decide otherwise at any time he wants. Hey, DM it's otherwise time. They believed god of lies, greed, and betrayal.
 

Funny you should mention that. One of the players actually said "I use Sense Motive on him."

My response?

"You want to use Sense Motive against the God of Lies? Ok sure. You consider what he has said thus far, and he seems legit. You should go for it."

Anyway, the little stuff is kind of obvious. I am a bit more interested in what sort of things a God of Lies might want mortals to do on his behalf. Preferably things that might not seem so bad until they realize the full result of their actions.

ie: Hiddukel asks them to come to the aid of a man dying in the road. That man later is able to complete his mission of assasination.

Ultimately, I want bad things to happen, and I want the players to realize it happened because they inadvertantly helped it happen by doing something that did not seem like such a big deal at the time.

END COMMUNICATION
 

Lord Zardoz said:
Funny you should mention that. One of the players actually said "I use Sense Motive on him."

My response?

"You want to use Sense Motive against the God of Lies? Ok sure. You consider what he has said thus far, and he seems legit. You should go for it."

Anyway, the little stuff is kind of obvious. I am a bit more interested in what sort of things a God of Lies might want mortals to do on his behalf. Preferably things that might not seem so bad until they realize the full result of their actions.

ie: Hiddukel asks them to come to the aid of a man dying in the road. That man later is able to complete his mission of assasination.

Ultimately, I want bad things to happen, and I want the players to realize it happened because they inadvertantly helped it happen by doing something that did not seem like such a big deal at the time.

END COMMUNICATION

All caps may be considered rude you know. Are you being rude?

You are thinking too small. Never collect. Collect their soul for the win, that's the favor. Now spread the rumor that the PC's have made a deal with the enemy of mankind for a second life we will kill you if have made this deal. Let them lie or be hunted down as traitors. If they lie ask them do you swear this to be true on the honor of Mishakal? Use this to discredit the church of Mishakal.
 


Lord Zardoz said:
"You have an air of destiny about you, and I will let you return to life, but if I do so, you will owe me. A time will come when I will require a service of you. Until that service is performed, your souls will be mine."
Well, he's lying of course. Even after the service is performed, the souls will stay his. ;)
 


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