Lord Zardoz
Explorer
I have recently been able to resume running a game after a long absence, and so far things are going quite well.
I decided on a method early on which would allow me to handle a TPK situation without having to force the players to lose their players. And circumstances did end up in a TPK, which in turn means I had to use the idea. (And before anyone worries, the TPK was brought on by a standoff in which the players and a group of goblins knew that the other were around a corner. The players tried to bait the goblins into coming around, and a few did. However, this also allowed goblins to call in re-enforcements. It was a close fight, but they ultimately lost).
The players found themselves dead, and in the 'office' of the campaigns God of Lies, Betrayal, and Greed, who wanted to cut a deal with them. "You have an air of destiny about you, and I will let you return to life, but if I do so, you will owe me. A time will come when I will require a service of you. Until that service is performed, your souls will be mine." The players had the option of losing their characters or continuing onward. They chose to go onward.
Now, the players consist of 4 humans, (a Fighter, 2 Clerics, and a Sorcerer). One of the cleric players was absent, so his character is not part of this deal. The players who did bite it are under instructions not to tell the other player about this. Also of note is that one of the characters who's back story is mostly based on a desire for vengeance on a former commander, he chose to more or less swear himself to this Diety in exchange for power. Now, here is what I need ideas for.
1) What would a god of lies, greed, and betrayal demand from adventurers who's souls he now holds in hock?
2) What can I do to with the player who is not in on this?
3) What sort of things might the players reasonably try to get out from under this arrangement?
I have my own ideas for all of the above, but that does not mean I mind taking on better ideas. The campaign is still very early in its development, and I am perfectly willing to let this linger on for a while before I bring it back to bite my players. The revenge driven player I already have a clear idea of how I wish to handle (he will get his hands on Merikel from Weapons of Legacy, and he can choose to either damn himself or redeem himself).
Anyway, bring on the suggestions.
END COMMUNICATION
I decided on a method early on which would allow me to handle a TPK situation without having to force the players to lose their players. And circumstances did end up in a TPK, which in turn means I had to use the idea. (And before anyone worries, the TPK was brought on by a standoff in which the players and a group of goblins knew that the other were around a corner. The players tried to bait the goblins into coming around, and a few did. However, this also allowed goblins to call in re-enforcements. It was a close fight, but they ultimately lost).
The players found themselves dead, and in the 'office' of the campaigns God of Lies, Betrayal, and Greed, who wanted to cut a deal with them. "You have an air of destiny about you, and I will let you return to life, but if I do so, you will owe me. A time will come when I will require a service of you. Until that service is performed, your souls will be mine." The players had the option of losing their characters or continuing onward. They chose to go onward.
Now, the players consist of 4 humans, (a Fighter, 2 Clerics, and a Sorcerer). One of the cleric players was absent, so his character is not part of this deal. The players who did bite it are under instructions not to tell the other player about this. Also of note is that one of the characters who's back story is mostly based on a desire for vengeance on a former commander, he chose to more or less swear himself to this Diety in exchange for power. Now, here is what I need ideas for.
1) What would a god of lies, greed, and betrayal demand from adventurers who's souls he now holds in hock?
2) What can I do to with the player who is not in on this?
3) What sort of things might the players reasonably try to get out from under this arrangement?
I have my own ideas for all of the above, but that does not mean I mind taking on better ideas. The campaign is still very early in its development, and I am perfectly willing to let this linger on for a while before I bring it back to bite my players. The revenge driven player I already have a clear idea of how I wish to handle (he will get his hands on Merikel from Weapons of Legacy, and he can choose to either damn himself or redeem himself).
Anyway, bring on the suggestions.
END COMMUNICATION