Looking for Ideas

At mid-low levels, get the PCs involved with a heroic NPC, his cause of hunting a fell wizard (necromancer, orc shaman, something intelligent). They take good money to aid him. They take out a reasonably powered minion and earn trust.

Then the npc and forces push against the BBEG. The PC strike force moves with them, but their purpose is to betray the NPC and his force (warn the foe, give away the attack plan, do not aid the NPC). The NPC et al fail miserably. Perhaps the hero is caught and imprisoned, a life of captivity awaiting (and taking an idea from Blackdirge) the betrayal is flaunted in front of him, developing him into a blackguard - queue a higher level BBEG of the parties own creation.

Greed aspect, perhaps make one of them a cloptomaniac and need to make a will save not to just pick up trinkets.

Heh, on a holy day, make the group compulsive liars!
 

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Nightfall said:
Lord Z,

You are bad, bad man for making them work with Hiddukel. ;) I like it! :)

So do I.

Knowing my DM'ing tendancies, I simply decided to give myself a way to keep the campaign going in the event of a TPK. Who better to restore players to life than a god? And for adventure purposes, who better than a god they would probably choose to stay the hell away from?

END COMMUNICATION
 


Hmm... Never use up all the favors.

1) Have an adventure that the cleric is going to do a decoy mission while a powerful NPC takes the relic though a different route. In the back of the PC's mind they hear an evil laughter. No matter what the PC's do they find the stripped corpse and the relic broken. Quest time to repair the relic, but first you must get back all the pieces... Until he asks for the favor he can spy on the PC's, after all how is he going to know what to ask for as a favor.
2) If the PC's decide to destroy a Hiddukel temple. The followers all bare their throat and say kill me! It's the chosen ones!
 

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