KnowTheToe said:
I am starting an adventure with a potential combat between 4-6 clerics who are performing some ritual magic using a female sacrafice (fantasy staple) out in the woods. Instead of a standard outdoor combat where you ignore all of the great potential for mood and adversity, I want a vivid exciting scene to open the adventure and challenge the players. PCs will probably be 4th to 5th level if it matters.
It can take place in any environment except lava ridden mountainside & jungle.
You could have mess with the environment or you could have mess with the characters. The weather idea sounded pretty cool.
Environment:
* Have the ritual be on a treetop platform. This will introduce Climb checks, falling, flying monsters, monstrous plants like Assassin Vines, lightning, etc.
* Make all the low vegetation give Concealment to objects farther than 10' away. Also give lots of options for Cover from thick trees, stumps, logs, rocks, etc.
* Have one of the clerics use Gust of Wind or summon an air elemental. This will cause the fallen leaves to swirl around, adding even more Concealment.
* Use traps like pits, logs, snares.
Characters:
* Have the friends of the female sacrifice show up halfway through the fight. Lots of confusion as they try to to figure out friend from foe and attempt to rescue (or avenge) the captive.
* Use plenty of animal foes.
* Have a wandering monster join the battle. A *big* wandering monster. The two sides might chose to band together, or attempt to trick the monster into attacking the other side.
-z