MaxKaladin
First Post
I suppose the title says it all. I'm looking for some good lower level modules.
The situation is this. I'm playing in a group that has just finished Sunless Citadel. We didn't care for it. The DM was great, but the module seemed to leave a lot to be desired. The mission seemed to be nothing more than an excuse for a dungeon crawl and couldn't be accomplished. Our DM tells us that the people we were trying to rescue were already beyond hope before we arrived. The map was like a throwback to the 70s and early 80s with a semi-random, senseless layout. Our DM tells us before she modified the map in a few places it was worse. Likewise, the monsters seemed to be way too tough for a 1st-3rd level party, except perhaps a powergamed party with good stats and lots of min-maxing done to it. That's not our party. We survived, but I suspect that has as much to do with really smart tactics and most of us being 20+ year veterans of the game. Also, there seemed to be limited opportunities for role playing other than Meepo and the Kobolds. Overall, it just wasn't a satisfying module. Our DM did a great job, but the module itself seemed to need so much modification that she may as well have made her own adventure.
Anyway, we're getting ready to do Forge of Fury and she says it's about the same so I'm soliciting advice about modules that we can use either in place of FoF or after it that are better. We're looking for more logical design, more roleplaying and a design that doesn't assume min-maxed characters. I'm especially curious about how the Freeport series would fit.
Thanks.
The situation is this. I'm playing in a group that has just finished Sunless Citadel. We didn't care for it. The DM was great, but the module seemed to leave a lot to be desired. The mission seemed to be nothing more than an excuse for a dungeon crawl and couldn't be accomplished. Our DM tells us that the people we were trying to rescue were already beyond hope before we arrived. The map was like a throwback to the 70s and early 80s with a semi-random, senseless layout. Our DM tells us before she modified the map in a few places it was worse. Likewise, the monsters seemed to be way too tough for a 1st-3rd level party, except perhaps a powergamed party with good stats and lots of min-maxing done to it. That's not our party. We survived, but I suspect that has as much to do with really smart tactics and most of us being 20+ year veterans of the game. Also, there seemed to be limited opportunities for role playing other than Meepo and the Kobolds. Overall, it just wasn't a satisfying module. Our DM did a great job, but the module itself seemed to need so much modification that she may as well have made her own adventure.
Anyway, we're getting ready to do Forge of Fury and she says it's about the same so I'm soliciting advice about modules that we can use either in place of FoF or after it that are better. We're looking for more logical design, more roleplaying and a design that doesn't assume min-maxed characters. I'm especially curious about how the Freeport series would fit.
Thanks.