Mistah J
First Post
I'm sort of in the same situation, where I'm trying to design weapons that aren't the same, boring +2 whatevers that you find in every game. To that end, I'm also trying to make some items that have quirks and drawbacks.
Well, let me help:
FREEZING KNIFE
Aura strong evocation; CL 12th
Slot none; Price 7,002 gp; Weight 1lb.
DESCRIPTION
This blue-tinged knife is a +1 dagger. As a swift action it can be activated to deal extra damage as follows:
Round 1 (activation): none
Round 2: +1d4 cold damage
Round 3-5: +2d4 cold damage
Round 6: +1d4 cold damage
Round 7: none Once activated, the cycle of extra damage cannot stop and will continue even if the weapon is dropped or put away. On the 7th round the wielder may activate the knife again, turning it into the 1st round of the new cycle.
CONSTRUCTION
Requirements Craft Magic Arms and Armour, Chill Metal; Cost 3,501 gp