Quasqueton
First Post
How would you expect this battle to go?
PCs (28 point buy, little over ~9Kgp worth of equipment):
- Human Sorcerer 6 - specializes in damage spells, especially magic missle, scorching ray, and fireball.
- Dwarf Cleric 6 - high AC and high HP, the "meat shield"
- Elf Ranger/Rogue 3/3 - only character with magic weapons, rapier and handaxe
- Human Druid 6 - specilizes in summoning spells
- Halfling Rogue 6
Opponent:
- Stunted, fiendish treant druid 4 - stunted = Large instead of Huge; 8 treant HD instead of the normal 7, for a total of 12 HD; +50% damage from fire, but fire resistance 10; damage reduction 10/slashing and magic; spell resistance 17. CR11 (8 for base treant, -1 for reduced size, +2 for fiendish template, +2 for druid levels)
- 20+ twigblights (CR 1/3 each)
Battleground:
Underground "forest" of stunted (Large) trees and bushes. The undergrowth reduces movement to half, and prevents charging or running. Glowing fungus gives shadowy illumination, but the party has everburning torches and lanterns and a pre-cast light spell.
How would this fight go?
Thanks in advance for your thoughts and advice.
Quasqueton
PCs (28 point buy, little over ~9Kgp worth of equipment):
- Human Sorcerer 6 - specializes in damage spells, especially magic missle, scorching ray, and fireball.
- Dwarf Cleric 6 - high AC and high HP, the "meat shield"
- Elf Ranger/Rogue 3/3 - only character with magic weapons, rapier and handaxe
- Human Druid 6 - specilizes in summoning spells
- Halfling Rogue 6
Opponent:
- Stunted, fiendish treant druid 4 - stunted = Large instead of Huge; 8 treant HD instead of the normal 7, for a total of 12 HD; +50% damage from fire, but fire resistance 10; damage reduction 10/slashing and magic; spell resistance 17. CR11 (8 for base treant, -1 for reduced size, +2 for fiendish template, +2 for druid levels)
- 20+ twigblights (CR 1/3 each)
Battleground:
Underground "forest" of stunted (Large) trees and bushes. The undergrowth reduces movement to half, and prevents charging or running. Glowing fungus gives shadowy illumination, but the party has everburning torches and lanterns and a pre-cast light spell.
How would this fight go?
Thanks in advance for your thoughts and advice.
Quasqueton