Looking for some advice on my dragon problem

ghostwasp

First Post
During my last D&D 3.5 session my group and I learned about a new enemy that is gunning for us - an advanced possibly templated fang dragon (described as a planar fang dragon that is immune to divination). Since we can't use magic to figure when, where, or how it may attack we are going to be on full alert till the damn thing shows up. The main issue is that our usually protection against dragon breath weapons (resist, protection, and immunity to energies) is completely useless because the fang dragon does con drain with its bite instead of energy damage. Are there any spells that will protect against the con drain or will heal it (other than the restoration spells)?
If it helps the party includes a swashbuckler 3/ranger 2/dervish 7, a druid 13, a transmuter 10/abjurant champion 3, fighter 4/ranger 4/ exotic weapon master 1/ human paragon 3/ noble adventurer of cormyr 1 and his cleric of tempus 7/ divine disciple 4 cohort. The beasty itself is probably going to be some where in the CR 18-20 range and is probably enhanced with the dragon stuff from Draconomicon and a template of some sort, so any help, hints or suggestions are quite welcome.
 

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Unfortunately the wizard of the group doesn't have that spell and since the cleric cohort is of a war god the DM has ruled that he isn't granted access to that spell (cold clerics only)
 

Wizard can research/buy a copy of Shivering Touch, and not granting the cleric access to Shivering Touch is BS. What's next, no healing for the cleric because he follows a war god?
 

The game is taking place in Forgotten Realms, so it is reasonable to limit which gods grant which spells-most gods have specific spells they grant to their worshipers already, and so the more powerful of the cold based ones are cold/ice worshipers only.
As for the wizard learning it, that is an option if we can find the time and someone who already knows it (were on a time sensitive quest in the desert).
 

Clerics shouldn't be able to call down any spell they desire because their gods are omnipotent. The gods provide what they provide... Also, Shivering Touch is the cheesiest spell in any form, much less using it as an instakill on a Big Bad.

Also that Mage is going to have to make a touch attack against a dragon... And it is a dragon. Attack it as you would any beastly attacker and use smart tactics. You don't need to cheese it up to defeat the big bad, just use what you have and your wits and you'll get out of it.

Slainte,

-Loonook.
 

Death Ward? Pretty standard divine fare, should protect against the Con drain... I think.

In a FR game, I'd also rule that most of Frostburn spells would be appropriate Deities only (such as Auril). What is BS is clerics getting 100% access to every damn "cleric" spell in the game just because. It is a large part of why they are CoDzilla... though they can be even with a very narrow list (been there, did that).
 

My first thought was death ward, but it only protects from death spells/effects, energy drain, and negative energy-unfortunately no con protection which is what we really need or a faster way to heal the con damage instead of the restoration spell.
 



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