Fast healing is worthless within an encounter itself, IMO, unless you can crank it up high enough.
Another way could be to give your dragons some limited form of self-healing. For example, the iron heart endurance maneuver lets you heal lvx2 hp (though I am still not entirely sure what the lv refers to - I assume it is IL). Vital recovery gives it some hp back when it refreshes its maneuvers (so you may need to tack on a lv of warblade). Stone power grants temp hp, though to use it over power attack seems a little suspect. I would recommend shield other (since red dragons can cast cleric spells), but I expect that it will be dispelled the first chance the PCs get.
Fortunate fate can be nasty if your dragons can access it (contigent heal on death? Sign me up
).
Another way could be to give your dragons some limited form of self-healing. For example, the iron heart endurance maneuver lets you heal lvx2 hp (though I am still not entirely sure what the lv refers to - I assume it is IL). Vital recovery gives it some hp back when it refreshes its maneuvers (so you may need to tack on a lv of warblade). Stone power grants temp hp, though to use it over power attack seems a little suspect. I would recommend shield other (since red dragons can cast cleric spells), but I expect that it will be dispelled the first chance the PCs get.
Fortunate fate can be nasty if your dragons can access it (contigent heal on death? Sign me up
